Home   Help Search Login Register  

Author Topic: [MP coop 5-31] Mission Solheimar 4.0  (Read 1368 times)

0 Members and 1 Guest are viewing this topic.

Offline White Angel

  • Members
  • *
  • White Angel
    • Armee Francaise Misison Developpement
[MP coop 5-31] Mission Solheimar 4.0
« on: 30 Aug 2009, 11:10:10 »
mission author: White Angel

version: 4.0

mission type: COOP (teamwork - voice comms recomended)

Number of players: 5 to 31

Mission requirements: ARMA2 patch 1.3

Addons: none

Languages: English and french versions! (use of stringtable.xml)

Duration: 10-30mn

Specifications:
- 1 platoon commander of 3 soldiers and 7 squads of 4 soldiers.
- revive as bird
- training mission for AT and AA on town defense

Scripts used:
- Framework ArmA2
- Mikey TaskHint
- some of my own

Description:
Be careful ! Reconaissance patrols told us enemy troops were converging on your base. Enemy troops are attacking you by North, South, East and West. It is too late moving to a secure place. Wait for reinforcements and protect the HMMWV and its passengers...
clic --> AFMoD (Armée Française MissiOns Développement)
clic --> R3F

"Don't tell people how to do things. Tell them what to do and let them surprise you with their results."   George S. Pat

Offline hoz

  • OFPEC Site
  • Administrator
  • *****
Re: [MP coop 5-31] Mission Solheimar 4.0
« Reply #1 on: 30 Oct 2009, 15:22:22 »
Gave this a run through last night. Had lots of fun with the mission. Getting into the city was quite difficult.  The briefing could contain some more information and a picture.
The revive your using is quite old and should be updated. We actually found the mission to be very challenging. It would be nice if you added a daytime option. It might be there I might of missed it.
Look forward to playing this gem in the future.

The intro was a bit dark, maybe you could lighten it up with some flares as the camera pans around.
« Last Edit: 30 Oct 2009, 15:25:04 by hoz »
Xbox Rocks