Hello,
(A French trying to write in english ^^)
Here my goal :
I would like to create a fade sound (from 0 to normal level) at the beginning of a SP mission.
In the story, at the beginning the player is in cargo of a UH-1 flying.
I would like the sound of turbines gradually come (from 0 to normal level) to the ears of the player.
I tried with :
- file init.sqf :
0 fadesound 0;
[] execVM "volume.sqf";
if (true) exitWith {};
- file volume.sqf :
sleep 1;
10 fadesound 1;
if (true) exitWith {};
When I launch the mission there is no sound, so the first step is reached.
But after less than 2 second the sound comes directly, there is no fade sound : the second step is failed.
So, do you have an idea or an other way for me to reach my goal ?
Thank you.