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Detecting: player kills civilian
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Garbol87
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Detecting: player kills civilian
«
on:
02 Aug 2009, 13:08:58 »
Hi!
I'm working on a little mission in a highly populated town and I was just wondering how can I detect if a civilian that was generated by a civi module gets killed by player? Thats a little cops&robers style mission.
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Inkompetent
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Re: Detecting: player kills civilian
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Reply #1 on:
03 Aug 2009, 17:28:40 »
You could always use the
'killed' eventHander
, since it tracks the killer. As long as the shooter directly hurts that civilian (be it with a bullet or explosive weapon) it should register correctly.
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Detecting: player kills civilian
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