Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: HELP: High Command Module stops working halfway through mission?  (Read 3195 times)

0 Members and 1 Guest are viewing this topic.

Offline CaptainBravo

  • Members
  • *
Hi everyone,

I need help with High Command Module. Usually it starts working great in mission but as mission progress and combat starts getting heavy, the groups stop responding and they sort of .. freez in place!

Have tried giving them different types of waypoints from move to guard from aware to safe and still no luck.

Any remedy for this by anyone? It is a shame because it is a great feature.

Thanks.