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Author Topic: MP Co18 Operation Gremlin V1.04  (Read 1383 times)

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Offline MadJack

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MP Co18 Operation Gremlin V1.04
« on: 29 Mar 2010, 23:32:31 »
Author: Mad Jack
Version: 1.04
Required Addons: none;

Mission Description:

A simple clear the town, kill the commander and get back to HQ. I made this for group practice. The units consist of a squad leader with a medic and 4 teams (2 assault and 2 support).

Mission Parameters:

number of revives
time of day

Features:

My first attempt at using UPSMON and Norrin's revive v0.42, I'm also using a modified version of random weather by [ASA]ODEN, it basically randomizes the weather on start and 45 minutes after that. Threw in Ai Artillery Framework By [ZSU]Blake just to mess with people (and force them to keep moving).

Fixed: Revive is working now, briefing is fixed.

Had a small issue with the spawn being overrun, so added a secondary spawn-point. Added a script to the grenadiers and heavy gunners that spawns a round sandbag (Thanks Ironman). Fixed a typo with objectives so they should tick off now.
« Last Edit: 09 May 2010, 05:43:05 by MadJack »

Offline hoz

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Re: MP Co18 Operation Gremlin
« Reply #1 on: 31 Mar 2010, 04:59:59 »
Tried to give this a go tonight but we had lots of issues.
But first a couple of things, use a version number in the mission file name and in the mission name. It really helps when testing multiple versions on dedicated servers.

None of the notes worked.
Revive didn't work at all.

I'll get into more as the mission develops but it seems without these couple things its hard to get going in this mission. I'm testing missions on a dedicated server. Don't let this be a discouragement lots of great missions start out this way.
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Offline MadJack

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Re: MP Co18 Operation Gremlin
« Reply #2 on: 31 Mar 2010, 18:51:55 »
Thanks Hoz,

Quote
None of the notes worked.
Revive didn't work at all.
I'll get cracking on sorting those issues.

Quote
But first a couple of things, use a version number in the mission file name and in the mission name.
Noted and will do.

cheers
MJ

Offline hoz

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Re: MP Co18 Operation Gremlin
« Reply #3 on: 31 Mar 2010, 19:31:53 »
Excellent, we weren't able to really get going on the mission we tried twice, but once we got killed we restarted and assumed the revive wasnt' working. BTW are you using the BI first aid module with norrins revive? 
Xbox Rocks

Offline MadJack

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Re: MP Co18 Operation Gremlin
« Reply #4 on: 01 Apr 2010, 01:48:24 »
Nope, not using the BIS module, just the revive scripts.

Offline Ironman

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Re: MP Co18 Operation Gremlin V1.02
« Reply #5 on: 03 May 2010, 19:48:21 »
if it has been updated... please post it here.
TS3 IP: tor.zebgames.com:9992

Offline MadJack

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Re: MP Co18 Operation Gremlin V1.03
« Reply #6 on: 06 May 2010, 20:37:27 »
Yup it's updated. All known issues have been fixed. Now at v1.04.
As soon as the testing is done on this I am going to do a version with addons and maybe an ACE version.

MJ
« Last Edit: 09 May 2010, 05:44:15 by MadJack »