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Author Topic: Sniper range & unit ID drill - Making soldier mannequins & target dummies? [WIP]  (Read 1260 times)

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Offline i3lueHorneT

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This thread will serve as a working template for me, I will be slowly pecking at how to put this all together updating the thread as I go, consider this entire topic post a work in progress. If you are feeling adventurous by all means you are free to flesh out my process as much as you wish, hell if you're feeling really adventurous you can even build the whole thing for me.

I should preface by noting that I'm a complete novice with the ArmA 2 editor. Anything I've outlined as something my work will require is therefore a vague estimate, keep this in mind.


WHAT I'M DOING:
I'm making a sniper range and army recognition course on and in the forests around the large northeastern runway in Chernarus. An example of a drill might be; you are placed in a forest, you know units are hidden in cover behind trees around you, you have to ID friend/foe as dummies: lean out of cover, move from cover to cover, pop up from cover.


IF YOU WANT TO HELP:
Should you choose to help please copy/paste the number & heading of what you answer, please include a link to additional info when available. A "$" symbol indicates a current step (WIP for Work In Progress) or unconfirmed element where I would appreciate assistance. All caps headings in bold are the general areas I'm working within, all caps headings unbolded remain a distant estimate of what I expect I would need. The "@" symbol is for personal use at this point and can be ignored.


SNIPER RANGE MISSION DESIGN:
WIP

ARMY RECOGNITION MISSION DESIGN:
-both armies will be scattered together in various terrain


POSITIONING MANNEQUINS:
PM01. Disable AI, no movement or change facing, firing etc.
Issue: Friendly looks at me, then enemy, and back. Enemy unit stairs at me.
Solved: Disable unit animations, no movement or facing change, hold fire.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=105&game=All
CODE: disableAI "ANIM"
RESULT: Unit remains as loaded into world[$?], iron sights up, facing as set.

PM01a. No movement.
LINK: http://community.bistudio.com/wiki/disableAI
CODE: disableAI "MOVE"

PM01b. Hold fire.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=290
CODE: setCombatMode "BLUE"

PM01c. Hold facing/don't turn to target.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=105&game=All
CODE: disableAI "TARGET"; disableAI "AUTOTARGET"

@WIP CODE: this disableai "MOVE"; this disableai "TARGET"; this setunitpos "UP"; this setcombatmode "BLUE"; this disableai "AUTOTARGET"; this disableai "ANIM"


PM02. Bring iron sight up.
SOLVED: Unit default.


PM03. Relax weapon at side. $WIP can't find this - a friendly unit will drop weapon with [this disableai "TARGET"; this disableAI "AUTOTARGET"; this disableAI "MOVE"]


PM04. Stand.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=320
CODE: setUnitPos "UP"


PM05. Crouch.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=320
CODE: setUnitPos "MIDDLE"


PM06. Prone.
LINK: http://www.ofpec.com/COMREF/index.php?action=details&id=320
CODE: setUnitPos "DOWN"


PM07. Lean left/right. $WIP cant find this, need for unit leaning out of cover behind tree



MOVING TARGET DUMMIES:
MTD01. Cycle back and forth between waypoints.
MTD02. Sprint waypoints.
MTD03. Run waypoints.
MTD04. Walk waypoints.
MTD05. Crouch run waypoints.
MTD06. Crouch walk waypoints.
MTD07. Crawl waypoints.
MTD08. Slow crawl waypoints.
MTD09. Wait (time) at a waypoint.
MTD10. Hold a position before switching to another (keep a unit prone 10 secs, then crouched 10s, then standing, etc.).
MTD11. Change facing once a waypoint is reached.



GENERAL MISSION ELEMENTS:
GME01. Place a waypoint marker for the player where a new drill will begin.
GME02. Trigger a drill/ai behavior once a player waypoint is reached.
. Friendly units unattached to player's squad.



MISCELLANEOUS QUESTIONS:
MSQ01. Units placed individually (several rifleman) sometimes link up together with a blue line, what is this/how can it be edited?



EDITOR INTERFACE NAVIGATION & USE:
EIN01. Copy a unit's settings and initializations, paste. $WIP want to place multiple of the same set behaviors, must be a way, a big time saver to have, otherwise you're left to copy/paste the initializations box for each unit.


EIN02. Place multiple of a unit, ei: OPFOR 5xRifleman. $WIP this is simple in the stripped down Single Player -> Scenarios -> My Missions editor, I see Groups [F2], but this is terribly limited and doesn't allow you to have a set amount other than placing a large group and removing what you don't want


EIN03. Deleting multiple units. $WIP can only hover mouse and press delete - remove one at time



Any aid in this process is appreciated. Thanks!
« Last Edit: 07 Jul 2009, 02:09:39 by i3lueHorneT »