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Author Topic: Returning vehicle seat positions  (Read 5171 times)

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Offline Spooner

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Re: Returning vehicle seat positions
« Reply #15 on: 08 Jul 2009, 04:10:41 »
Could be. Not a clue what prevents them entering vehicles any more (that is, whether it is a bug or an intentional limitation that BIS have imposed to make something else work).
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline DMarkwick

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Re: Returning vehicle seat positions
« Reply #16 on: 08 Jul 2009, 12:07:28 »
Is there the possibility that a modified game logic could be derived from the default one, with the old abilities reinstated? Say as a CBA project?

As you say the default one might have been fixed to prevent problems somewhere else, but this might not apply to a derivative?

Offline Spooner

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Re: Returning vehicle seat positions
« Reply #17 on: 08 Jul 2009, 16:21:48 »
I don't know if there is a good reason to have prevented insertion of logics, but if there is a way around it, it sounds appropriate for CBA. Please ticket it and we can look into it when we aren't so busy with other things ;)
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline DMarkwick

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Re: Returning vehicle seat positions
« Reply #18 on: 09 Jul 2009, 10:42:06 »
It may be an actual bug, the new animals are derived from the Man class, and BIS probably deliberately excluded everything without a proper animation from doing things that need animations, or that need appropriate AI (like driving).

It might be the case that GLs have come into this exclusion because of that.

Offline Spooner

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Re: Returning vehicle seat positions
« Reply #19 on: 10 Jul 2009, 23:55:30 »
Sounds good to me.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)