Hi all.
I am new to ARMA modding and have been following the tutorials at:
http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htmI am obviously trying to learn how to import models to ARMA, specifically the M577 APC and the UD4L dropship from the "Aliens" franchise.
I have all the tools I need (as far as I know), and everything seems to be set up correctly in O2.
I have read through the first 2 parts of the tutorials on the link above and am currently doing the "Making your first car" tutorial and having troubles.
But before I explain the troubles, I want to summarize what i've done so far so that you all have a better idea of where I am at and what I need help with.
Below is the summary of what I have done so far:
Ok, here is just an update on my progress. I am currently trying to do the car tutorial with my own model.
- I have imported my .obj APC into O2.
- I have converted my textures (512x512 single colour WIP textures) to .paa
- I have textured my APC
- I have got a 0.000 LOD and a 1.000 LOD (1.000 LOD is .95 scaled down)
- I have made my 1.000 LOD weighted
- I have saved the project as a .p3d file to P:/apc577/apc577.p3d
- I have copied the land vehicle config file (.cpp file) from the tutorials as instructed by the tutorial and edited the file by changing the "firstCar" words to apc577. Below is the config file.
class CfgModels
{
class default {};
class Vehicle: default {};
class Car: Vehicle {};
class Jeep: Car {};
class apc577: Jeep {};
};
class CfgPatches
{
class apc577
{
units[] = {apc577};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Car: LandVehicle {};
class Jeep: Car {};
class apc577: Jeep
{
displayName="apc577"; // Displayname in editor
model= \apc577\apc577; // our p3d model path
side=3; // Its on the civilian side
crew="Civilian2"; // The default driver are civilians
maxSpeed=300; // Max speed
transportSoldier=0; // Right now just driver, no cargo
};
}
- I have placed the .paa texture file that i'm using into the
P:/apc577/ directory.
- In the
P:/apc577/ there are the following files:
apc577.p3d
green.paa
config.cpp
- I have then gone to BinPBO and converted the P:/apc577 folder to a .pbo which was placed into the armed assault addons folder.
- I try to find the vehicle by going to empty -> cars in the editor unit placement menu but I don't see anything. I have also looked at the other menu's and can't find my vehicle in there either.
-I have checked the apc577.log file in the addons folder to check for errors, and it says the following:
Parse: 0 ms
C:\Program Files\Bohemia Interactive\Tools\BinMake\Pal2PacE\Pal2PacE.exe returned error 1
W:\c\Poseidon\Lib\fileServer.cpp(2010) : Assertion failed '_workerThread.Size() == _nRequestsLoading'
That is where i'm up to, I cannot load my model in game,and no matter what I try, I can't seem to figure out what to do on my own at this point.
Any help would be greatly appreciated, and i'm sure you would all love to drive and fly these 2 vehicles around in ARMA and eventually ARMA 2.