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Author Topic: walking through things  (Read 1812 times)

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Offline quastl

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walking through things
« on: 01 Jul 2009, 19:25:40 »

while creating a SP campaign I got to the point, where I need some coffins for a cutscene. I used C4D for the model and o2 to get it into the .p3d format. Texturing and implementing into the mission editor was no problem, but now:

How can I avoid that the player can walk through the object? is there some kind of geometry tweak or option? tried for almost 3 days and couldn't find out!

It looks a little dumb at the time being

Offline DeanosBeano

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Re: walking through things
« Reply #1 on: 01 Jul 2009, 19:46:26 »
yes there is geometry Lod mate,
 look in tutorials Brsseb`s for ofp( found here http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm), the making of the geometry lod is  still same today.

 also firegeometry so bullets will hit it , it can be simple copy of geolod and named firegeo.

« Last Edit: 01 Jul 2009, 19:53:35 by DeanosBeano »
I love ofp

Offline quastl

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Re: walking through things
« Reply #2 on: 01 Jul 2009, 23:08:15 »
works perfect! thx!  :D