while creating a SP campaign I got to the point, where I need some coffins for a cutscene. I used C4D for the model and o2 to get it into the .p3d format. Texturing and implementing into the mission editor was no problem, but now:
How can I avoid that the player can walk through the object? is there some kind of geometry tweak or option? tried for almost 3 days and couldn't find out!
It looks a little dumb at the time being