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Author Topic: Solved: MP testing on a single computer in 1.14  (Read 2003 times)

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Offline ceeeb

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Solved: MP testing on a single computer in 1.14
« on: 07 Nov 2008, 12:39:30 »
Hello all,
  After a long break without any ArmA, I've decided to have another dabble. During this time 1.14 has been released. I used to be able to run a dedicated server and two clients on a single computer to test MP missions, so long as kickDuplicate == 0 in the server config. When I attempt to join the server with my second client in 1.14, I get a "CD key in use" error and the client disconnects. In previous versions I received an message but was not disconnected. Has something changed in ArmA's copy protection, or am I missing something?  ???

Cheers,
  fasad
« Last Edit: 09 Nov 2008, 02:39:28 by ceeeb »

Offline Spooner

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Re: MP testing on a single computer in 1.14
« Reply #1 on: 07 Nov 2008, 19:16:19 »
Yes, ArmA now has BattlEye running, which will also kick you for duplicate keys, regardless of you asking ArmA to ignore your duplicates. Just add this to your server.cfg and things will be back to normal:
Code: [Select]
BattlEye=0;
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[Arma 1] SPON Core (including links to my other scripts)

Offline ceeeb

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Re: MP testing on a single computer in 1.14
« Reply #2 on: 07 Nov 2008, 23:20:43 »
Hmm, I added the BattleEye line to my config, without any change. The second client still disconnects.

Offline Spooner

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Re: MP testing on a single computer in 1.14
« Reply #3 on: 08 Nov 2008, 02:19:30 »
It is BattlEye, not BattleEye, in case you made that mistake. Otherwise, what I told you came straight out of my own server.cfg, so I can't think why that might have gone wrong.
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Offline Odin

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Re: MP testing on a single computer in 1.14
« Reply #4 on: 08 Nov 2008, 22:43:25 »
I have the same problem as ceeb on this, I have followed all the OFPEC directions http://www.ofpec.com/ed_depot/mptutorial/#subsection_localTesting but still it crashes,  :dunno:

Offline Spooner

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Re: MP testing on a single computer in 1.14
« Reply #5 on: 08 Nov 2008, 23:44:50 »
Yeah, that tutorial was written before BattlEye was added, so you do need to additionally disable BattlEye as described above.

Still, this should not crash your game. If you don't have it set up properly, then all it will do is kick repeated users of the same key (that is, in this case, the second client being run from the same PC).
[Arma 2] CBA: Community Base Addons
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Offline ceeeb

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Re: MP testing on a single computer in 1.14
« Reply #6 on: 09 Nov 2008, 01:34:14 »
Hmmm,
My config definitely contains "BattlEye" rather than BattleEye. Could someone please post a known working server config file?

Okay, got it working. I was missing a ; at the end of a declaration before the BattlEye one, so it was never actually being used.
Cheers for your help  :good:

my server.cfg:
Code: [Select]
hostname="Test Server";
password="password";
passwordAdmin="adminPassword";
reportingIP="<>";
logFile="server_console.log";
motd[]={"Welcome to the Test Server"};
motdInterval=1;
checkfiles[]={ "HWTL\dta\data3d.pbo","dta\data3d.pbo"};
maxPlayers=32;
kickduplicate=0;
verifySignatures=0;
equalModRequired=0;
BattlEye=0;
voteMissionPlayers=1;
voteThreshold=1;
disableVoN=1;
vonCodecQuality=0;
persistent=0;
onUserConnected="";
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";
onUnsignedData = "";
onHackedData = "";
onDifferentData="";
class Missions {};
« Last Edit: 09 Nov 2008, 01:46:26 by ceeeb »

Offline Odin

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Re: Solved: MP testing on a single computer in 1.14
« Reply #7 on: 15 Dec 2008, 05:26:56 »
"Sorry to bump"

Thank-you ceeeb!! My test server is a go'er now  :clap: :good:

Odin