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Author Topic: ANIMALS - for the sake of realism....  (Read 9168 times)

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Offline Messiah

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Re:ANIMALS - for the sake of realism....
« Reply #30 on: 11 Dec 2002, 00:17:51 »
yep, there was some news about that Fliper the man himself had worked out, or invented some new program (like the ones we all know and love) that means he can make new anims - to a certain extent....

he did mention that it maybe be used to allow 4 legged animals and also smoking and other things...

as for animals i want:

*Beavers (lol Tomb, all kinds hey  ;) )

*A Giant Killer Fransk Hotdog  ;D

*A Tomb Monster

serious now

*Guard Dogs are a must

*Jungle animals

*Cows etc

as for seaguls Tomb, i have a script that creates a flock of seaguls - great for cutscenes - remember the start of the 1985 campaign - theres a seagul there which flies off when the choppers come.

« Last Edit: 11 Dec 2002, 00:19:53 by Messiah »
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DeLiltMon

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Re:ANIMALS - for the sake of realism....
« Reply #31 on: 11 Dec 2002, 11:21:53 »
A Flock of Seagulls? Have you got the hairstyles right or am I thinking of the wrong flock of seagulls?  ;)

I think animals would add a bit of atmosphere, we could even have tigers for Nam missions for when you go out looking for mangos like in Apocalypse now  :D

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #32 on: 11 Dec 2002, 13:34:41 »
 :D LOL, a Tomb monster!!!  ;D

It's kinda bugging to know that O2 has been out in 4-6 months, and still we haven't
seen any wildlife addons (except from kev's guarddog which is a good start).


Move those asses out there!!!!  >:( 8)


I don't care if its just a dummy object w/ an animated head and a sound
activated via some distance trigger or alike

- as long as we get to see some animals soon!!!  :o

--------------------
So now the list of wanted animals looks like this :

1.  cow
2.  horse
3.  hen (the normal, white thing with a red.... uuuumm...  ??? head)
4.  deer
5.  pig
6.  sleeping dog (for the RES doghouse)
7.  wolf
8.  whale
9.  gull-on-a-pole-object
10. crocodile
11. dolphin
12. shark
13. owl or crow (to setpos up in trees for cutscenes etc.)
14. Jungle animals (no, not just a croc - howsabout a vietnamese hen?)  8)

 :o ...or a cock, so we can make those animal-fights-gambling-cutscenes.
lmao, a "cock-strokefist"  ;D




« Last Edit: 11 Dec 2002, 13:41:46 by Tomb »

Offline Messiah

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Re:ANIMALS - for the sake of realism....
« Reply #33 on: 11 Dec 2002, 18:52:20 »
welcome to the lair of the tombmonster - home of cock-strokefists and the vietmese killer chicken  ;D
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Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #34 on: 11 Dec 2002, 20:48:07 »






::)






Kaliyuga

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Re:ANIMALS - for the sake of realism....
« Reply #35 on: 11 Dec 2002, 22:08:23 »
welcome to the lair of the tombmonster - home of cock-strokefists and the vietmese killer chicken  ;D


 LMAO  ;D    

Maybe I just missed it but nobody mentioned a parrot did they?  How can you have smuggling and piracy on the high seas without a parrot ;)
or what about the elusive jackalope ?  ::)
snipes are also a must ;)
buzzards to circle dead bodies  :)
Hookah smoking caterpillars sitting on mushrooms ;) ;D
and the doormouse ;)  


will all the animals have roadkill versions too? ;D


Those seagulls are pretty cool indeed ... I still have that script laying around here somewhere.... plan on using it at some time in the future ;)   Kinda sucks you can't shoot em out of the sky.. but hey.. what are you gonna do? :P

And I really wanted to get my  Duck Hunt Mod started too

Kali .. out
« Last Edit: 11 Dec 2002, 22:11:47 by Kaliyuga »

Offline LCD

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Re:ANIMALS - for the sake of realism....
« Reply #36 on: 11 Dec 2002, 22:29:38 »
ROFLMAO

i say we also need Llamas ;) ;D
great 4 using wid da EC also i real wanna tombmonster

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Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #37 on: 12 Dec 2002, 17:50:25 »


                   :noo:



....but I like the idea about road-kills  8)

( *insert satan-smiley here / or go & kill noon416* )  >:( ;D

Right... *cough*, where were we now? aah yes, addons!  :D ( ::) )


 :o Howsabout if some modeller read all of this; would he be able to make
just ONE of those wishes up there come true  ??? or is it a pointless task as
long as we don't have the proper 'custom-anims-freedom' ? ( :P )

I'd like to persuade a few lads to start working on some of those animals!




Kaliyuga

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Re:ANIMALS - for the sake of realism....
« Reply #38 on: 14 Dec 2002, 23:23:08 »
 Hmm.. how'd you like to run into this mean mother in the forests Malden ?

http://www.homepet.com/3d/bear-realm.html

or put that new hunting rifle to use picking this bad boy off the cliffs of Nogova

http://www.homepet.com/3d/ram-realm.html

or run into a herd of these guys standing around early in the morning:
http://www.homepet.com/3d/deer-realm.html

Just some things I came across..  they're 3DS format and fully textured.. royalty free...   but you have to pay $30 for a membership to the site ::)

Just thought I'd share since they are some cool pics.

BTW those are about the only things worth downloading off of that site IMO


asmodeus

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Re:ANIMALS - for the sake of realism....
« Reply #39 on: 15 Dec 2002, 06:13:03 »
PHAT!!

That's awesome!   :o

We should pool our money together if someone doesn't have the entire $30 to put up for it...  

Asmo

Offline LCD

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Re:ANIMALS - for the sake of realism....
« Reply #40 on: 15 Dec 2002, 18:31:50 »
im getin da Anim prog in dis week ;D nd i wil try 2 work wid it ;)

so if i can do it i wil make dis dog move  :o

LCD OUT
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Offline @cero

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Re:ANIMALS - for the sake of realism....
« Reply #41 on: 16 Dec 2002, 08:23:03 »
it would be nice to use Wav to lip in it ;Dlol
DID I SMELL CAT?WOOF WOOF
@cero
SCREWBY!!!

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #42 on: 16 Dec 2002, 09:53:41 »

*cough* @cero ...


this :o sounds good, lsd  :-*

im getin da Anim prog in dis week ;D nd i wil try 2 work wid it ;)

so if i can do it i wil make dis dog move  :o

LCD OUT


( though he needs 6-7 years just to read through the manual, its in english )  ::)

ROFWSPLNB  ;D

pump that doggy, lsd ...uuum sortta

Offline LCD

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Re:ANIMALS - for the sake of realism....
« Reply #43 on: 16 Dec 2002, 11:06:02 »
@ Tomb

dont wory - im getin tombish version should b lots faster  :o  :P

gonna drug da dog til ha moves ;D also make som costum moves 4 him - so he act like snoop dogg ?  ::)  ;D

also tomb i got Q 4 u - can da EC make addon of u ?  ;D but we wil need som pics  ;D (at least its beter dan da idea of makin addon of wolfsbane in a thong  ::))

also watz goin on wid da Addon u makin ;)

LCD OUT
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SGO_Garbol

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Re:ANIMALS - for the sake of realism....
« Reply #44 on: 31 Dec 2002, 13:41:25 »
So addon maker's what are you waiting for go and create :)