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Author Topic: Falklands Mod Progress  (Read 84024 times)

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Offline KevBaz

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Re:Falklands Mod Progress
« Reply #150 on: 16 Jan 2003, 14:31:08 »
glad u like:D btw our forum is down at the mo and were currently moving it to a different server so if you cant log in thats the prob

Offline Lt_Phoenix

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Re:Falklands Mod Progress
« Reply #151 on: 17 Jan 2003, 16:16:42 »
Lookin good   :D
Eagerly awaiting the release of this MOD
In memory of Police Chief Inspector Arne Sigve Klungland 1950 - 2004
Killed in the line of duty 5. April 2004




Check out the new Norwegian Forces Studio's temporary site at: http://marsuitor.tripod.com/mmb/

Offline CBFASI

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Re:Falklands Mod Progress
« Reply #152 on: 22 Jan 2003, 01:45:51 »
I thought I would put an update here...

It seems our forum move has worked (wel its aint had a problem yet....)

Also as project mapper I think I got a little lost when working on these






Yes the Carrier is incomplete, but the whole deck does work, even the ski-jump works

I have a minor techinical problem with the rear section, its made the same way as the rest but when placed in the mission editor the game just crashes with no error messgae (anyone got any ideas whats wrong??) this is why the stern is missing.

Also this is the trials model, the final one I hope will have more detail, but I am still learning both the 3d modelling and texturing (I still suck at both).

In the background you can see the old full verion of the carrier which has the misfortune of havin a short usable deck, also the hull of a frigate.  Yes its slow work but its happening..
CBF Shipbuilding

Offline Gogs

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Re:Falklands Mod Progress
« Reply #153 on: 23 Jan 2003, 16:33:50 »
It looking good. Its looking very good! Keep it up.

Offline CBFASI

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Re:Falklands Mod Progress
« Reply #154 on: 23 Jan 2003, 19:24:22 »
I tried to keep it up but gravity beat me..  ;D ;D ;D ;D ;D
CBF Shipbuilding

Offline Colonel_Klink

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Re:Falklands Mod Progress
« Reply #155 on: 25 Jan 2003, 11:55:04 »
New A4 paint job.  (Compare with beta pic above)

re-Release imminent



Rebel without a pause...D.I.L.L.I.G.A.F.

Monkey Lib Front

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Re:Falklands Mod Progress
« Reply #156 on: 25 Jan 2003, 12:47:56 »
i love you guys

Vyper

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Re:Falklands Mod Progress
« Reply #157 on: 25 Jan 2003, 21:18:27 »
If i'm gonna die for a word, my word will be Poontang......

That looks sublime

Vyper

Offline Gogs

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Re:Falklands Mod Progress
« Reply #158 on: 26 Jan 2003, 18:20:55 »
If I'm going to die for two words, they'll be "Colonel Klink"
Look at that, and tell me hes not a God!  :D

Vyper

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Re:Falklands Mod Progress
« Reply #159 on: 27 Jan 2003, 21:40:33 »
a god? no no no..........some sort of deity but we must be politically correct here!

Vyper

Strangelove

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Re:Falklands Mod Progress
« Reply #160 on: 27 Jan 2003, 23:06:46 »
This is looking absolutely amazing, guys... I can't wait  :wow:

One small request. Please, please, please make the AI target slow moving aircraft with small arms as in SEB's NAM Pack. BIS should have fixed this ages ago, but they havn't, so I'm relying on you. I'd go so far as to say that the Argie's should even take pot shots at hovering Harriers... with p-i-s-s all chance of downing them, of course, but it's the principle of the thing!  

Offline Tomb

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Re:Falklands Mod Progress
« Reply #161 on: 27 Jan 2003, 23:17:43 »
 :o GEEZ, that A4 looks awesome!!!!!!  :o :o :o :o :D 8) 8) 8)


Ash

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Re:Falklands Mod Progress
« Reply #162 on: 27 Jan 2003, 23:22:31 »
We're still after urgent extra help in the Terrain dept if anyone can help out???  :-\

Offline KevBaz

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Re:Falklands Mod Progress
« Reply #163 on: 28 Jan 2003, 12:53:51 »
more progress on the landy


DeLiltMon

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Re:Falklands Mod Progress
« Reply #164 on: 28 Jan 2003, 13:39:51 »
Looking good, it took me a while to work out what was missing from the front end - the sidelights, hmm less work, more flashpoint I think, shame my boss wouldnt agree.
« Last Edit: 28 Jan 2003, 13:45:07 by DeLiltMon »