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Author Topic: [Co-op mp/sp 1-16] Opfor strikes again Beta v1.0  (Read 5689 times)

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Offline hoz

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #15 on: 04 Sep 2008, 18:34:44 »
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plus can i have an intro making tutorial please

Try the ED...

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it may help undo the boredom if you played with at least 4 ppl thats what this mission is for players

I don't believe this is the case. Its a case of simply not knowing what I'm supposed to do. Consider linking the objectives with markers. Consider giving the leader a series of wps. Are you suppose to just fly around sahrani looking for the action?

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ps at version .90 it will be a alpha test then v.99 beta and v1.0 will be offical releace

I'm not going to try and knock your development methodology but I would not concern my self with version numbers. It should be ready when your happy with it & bug free so its enjoyable by all. In its current state it would score fairly low in the review process.

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Offline B2KDragon

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #16 on: 04 Sep 2008, 18:48:50 »
what the hell is "ED" is that the editor well if so i never could get my head round the intro version of it

plus linking the objectives is way over my head at the moment ive got a editor manual somewere on my comp ill have to look for it
« Last Edit: 04 Sep 2008, 18:50:54 by B2KDragon »

Offline hoz

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #17 on: 04 Sep 2008, 18:55:11 »
Linking to Markers

Checkout this list of tutorials in the ED (Editors Depot) 

edit:

And maybe try Ironmans Delta Post mission to see what I mean by running a camera script at the beginning of the missions. I tried it last night so its fresh in my memory banks :)
« Last Edit: 04 Sep 2008, 18:57:46 by hoz »
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Offline B2KDragon

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #18 on: 04 Sep 2008, 20:09:21 »
That linking to markers makes absoultely no sence at all to me  :dunno:
sry but really is there a one for using in arma edit or not cos thats the only way i can do it

Offline hoz

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #19 on: 04 Sep 2008, 20:25:32 »
In ArmA edit... you highlight the word you want link to...  then over on the far right where it says marker name put the marker name how you named it in the Map Editor.

It will create some text like this...

Code: [Select]
You are going to head south and <a href = "marker:tada">Kill This Guy</a>
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Offline B2KDragon

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Re: [Co-op mp 1-8] taking the island (again)
« Reply #20 on: 04 Sep 2008, 20:32:38 »
ah opps i forgot to put the map marker in first  :whistle: right ive got it linked i think but what do i do, now rly this should be posted in another topic i surpose but what the hell the faster i get this done the better


I have now posted the new version in the first post please enjoy a review is optional as an intro will feature in the next version which i hope will come soon if i can get my head round this stuff
« Last Edit: 05 Sep 2008, 16:17:16 by B2KDragon »

Offline B2KDragon

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[Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #21 on: 06 Sep 2008, 13:26:44 »
Mission name: Opfor Strikes Again
Mission type: multiplayer Coop
Players:16
Size: 935 kb
Version: Beta v.90
Author: Dragon
patch 1.14
Required addons: none
Language: english

all is explained in the briefing, you may pick your weapon to start with and pilot or drive any vehicle.

Installation: Copy the file " opfor strikes again.pbo " into the "ArmA\MPmissions" folder.

scripts:  
Dacs script (dynamic ai creator) by silola great bit of script can make making a mission easy and faster.
mando hitch script by mandoble
Ammo Box filler by armatec

Special thanks:
Special Thanks to Hoz For helping me get this mission playable if you get what i mean great help man Thanks a lot, Loki For helping me get rid of the annoying little screen which shows up in the dacs script and spooner for my trigger troubles.

Thanks Dragon


Edit: attached mission (Opfor_Strikes_Again.Sara.rar) lost in the crash of 2009; superceded by version 1.0 in first post - WEK
« Last Edit: 19 Jan 2011, 23:07:04 by Walter_E_Kurtz »

Offline loki72

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #22 on: 06 Sep 2008, 18:22:18 »
greetings,

in the DAC_Config_Creator.sqf file.. in the DAC\ directory.

line 31: where its says:
DAC_Com_Values      = [1,2,0]

change it to:         
DAC_Com_Values      = [0,0,0]

and

line 36:
DAC_Marker         = 2
to
DAC_Marker         = 0

thats it.. all the debugging is off... of course it says this on page 22 of the DAC readme... :P

Offline B2KDragon

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #23 on: 06 Sep 2008, 18:26:54 »
Thanks man rly funny ill remeber tht next time to look in a readme    :whistle:

Ok new version is up now may i please have it beta tested plz plz plz

Dragon
« Last Edit: 06 Sep 2008, 18:53:46 by B2KDragon »

Offline Cheetah

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #24 on: 08 Sep 2008, 22:26:21 »
Came across a few things when playing this one on my own.

1. There is lag due to the large amount of vehicles on the island. As this is max. 16 players, I suggest that you don't place vehicles for 200 people. Maybe have them respawn, but please don't have like 10vehicles, tanks, helicopters and aircraft as those will contribute to the lag and especially desync.

2. Game crashed in Materado for unknown reason. I hit alt-tab and it crashed to desktop, not sure what happens?

That's when I lacked the motivation to restart it.
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline B2KDragon

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #25 on: 09 Sep 2008, 00:20:40 »
ok sry about tht ill get tht sorted dun o about the crash though  ???  as i say this is best played in a team sry but thts wht its for   :blink:

Offline hoz

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #26 on: 16 Sep 2008, 02:46:55 »
Couple of things. Always update your first post with the new mission version and really consider using version numbers in the zip name. Secondly in one post you say you require qg and in another its not listed.

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Offline B2KDragon

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Re: [Co-op mp 1-16] Opfor strikes again Beta Ready
« Reply #27 on: 17 Sep 2008, 21:14:29 »
Ok this is my first mission EVER so im sry if i got some things wrong but i belive that now with this new version it is ready for the world to kick the s*** out of it cos it needs to be so if there are bugs i can get rid of them

Dragon