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Author Topic: OnPlayer(Dis)Connected, _name, _id  (Read 1147 times)

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Offline Mr.Peanut

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OnPlayer(Dis)Connected, _name, _id
« on: 25 Aug 2008, 16:19:45 »
Is the _id returned by these command the player id or the userlist stack number?(Don't know what to call it. I mean the number userlist returns that you can use to vote or kick).  Is there a command to return the player id in-game or at the beginning of the mission?
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Offline Mr.Peanut

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Re: OnPlayer(Dis)Connected, _name, _id
« Reply #1 on: 04 Sep 2008, 15:15:48 »
*bump*
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Offline ModestNovice

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Re: OnPlayer(Dis)Connected, _name, _id
« Reply #2 on: 08 Sep 2008, 00:19:31 »
well as admin using #userlist will give you the player ID, in which it checks for as the player connects and if the player is banned will possibly check their ID in the ban log and kick em if its in there.

So my assumption is OnPlayerConnected/Disconnected returns the player ID (the one listed when you click edit profile).
"The road became empty and the people disappeared. The clouds ran away; opened up the sky, and one by one I watched every constellation die."
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