MISSION: First Reponsev0.92 with addons
HiFi Soundmod, Wolfrug's DSAIOverviewIn picture, 'first response' is written as 'first responce'
You have 'by schuler' both in text as well as in the picture. Also, for missions other than those in beta I recommend not having the author's name/version number in the overview text.
IntroIt takes a while before the intro script kicks in, looks a bit odd seeing the player unit look around. Not sure what is going on, I guess some rebellion by the civilians of Sahrani against other civilians with bombings?
BriefingPlease add a few paragraphs and made the plan section a bit more structured like a briefing should be. Map layout is pretty good, good to see that you use different than usual markers. You might want to shorten the text of the marker that say something about the safehouses. It's quite long and thereby takes up a lot of space.
Gear selection is enormous, not realistic (aye mario?) but good for playability. Objectives and extra information is clear, I suggest splitting the stuff up into paragraphs to make the additional information easier to read though.
MissionIngame cutscene is alright, nothing bad nothing spectacular either. Noticed a type: 'luitant' I think near the tent. Was too fast for me to write down.
Guys join me, I board stryker as gunner and order my squad in the stryker ordering #2 to move out to Paraiso. Pretty good job at those fortifications, and the general base layout.
Typo in a radio message: 'BRAVO1 MOING OUT'
Also one in: 'GIVE US A SITRAP WHEN POSSIBLE' -> 'SITREP'
Taking a look at my radio options and I notice that I can radio for CAS even though it says that I can only do that in case of armoured contacts? The savegame radio option is fine, though for difficulty purposes you could limited the number of saves by wolfrug's method (look for it in Evil's Last Will thread). Finally, please reconsider the radio name for the repair vehicle, it looks odd not sure if its meant to be like that.
Thank god there is one set of NV Goggles in the Stryker as it's getting pretty dark and I don't think I could get them from the gear selection. Also, good to see all that weaponry inside, damn how do they fit that in the stryker
. Anyway, I'm out the stryker after the checkpoint, got one insurgent down, #2,3,9 are in the stryker while the rest of 'em is with me in close column.
Proceeding down the road and got 2000 points for a sniper that one of my teammates killed. By the way, I recall reading somewhere that snipers are using AK47s is that smart?
Got further with my squad, take one casualty but proceed nonetheless, shoot like five insurgents and get everyone in the stryker as it is getting too hot out there with all those insurgents in every corner. I'm gunner and shoot several more enemies, including the driver of an ural and a few guys near it. Then suddenly everything goes wrong, oh a minute ago I got my second 2000 points as I killed an RPG sniper. Anyway, suddenly I couldn't shoot as the gun was probably damaged, the ural to my right blows up and the UAZ MG keeps driving towards me. Then, we get out automatically, and the stryker explodes. What was that, IED? RPG? MG? have no idea what destroyed / damaged my stryker.
Anyawy, I have enough for now, will continue later on.