Hi all,
First let me point out this a proof of concept and not a beautiful game changing addon that will be dynamic and fully destructible.
its the same as before with some changes as follows .
1 i have added a new little bus stop kind of building , i have done this to test some new materials such as wood and glass.
2 . i have added a single wall which is not in two parts , but you can blast a hole in it and it still retains it geometry .
this is probably the most important part of this release because if this works ok then i can release a real building ,with rodways and paths that will remain intact for ai and human use even when it has a hole or a full wall or even corner blown out.
3. i have place and unpbo mission for easier copy and paste .
4 the mission this tme is to blow the two tanks outside the wall nrth and south , using ai and kill sniper and grenadier in the west hill . i want to see if ai acknowledge the hole and will attempt to shoot the tanks via the hole.
5 please note i have exagerated the effects on the wall when shot by bullets ,this is to determine any lag and if it does then i will add exit if server to future release and see how that goes ..
thanks for any feedback , i am hoping for a little more this time though
.
propper link will appear when i get in touch with mr Burns.
known issues
coping stones on wall have no face from underneath
bus stop is not complete
I have removed any complicated rtms for now, just a simple move away rtm is in place.
If anyone should host this , please can you be sure to link this thread for feedback and there is no need really to post below that you have linked it , just be sure to link this thread.
thanks in advance
Temporary link
DeanosBeano