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Author Topic: Wrong faces in mission / setidentities seems not to work properly  (Read 943 times)

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Offline Undeceived

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Hi guys!

Well,  ::) I've set the identitiy of some characters of my mission in the description and put in their init line like this: this setidentity "John".

But, for a reason I really don't know, when I start the mission (real game, not preview in editor), it sometimes happens that nevertheless there appears a completely different face for John... And also for all other characters i've set the identity for.

Do you know this and can you tell me what I am doing wrong (or bring me on the right path)? Maybe I did forget something important.
Unfortunately I do have no clue, where this comes from, so I don't know, which more info I should provide to you, sorry...

Would be very grateful, if someone could help. Thanks!
Current project: Black Lands (Arma 3)

Offline The-Architect

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Post a section of the description.ext so we can take a look.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Undeceived

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Ok, here you go... This is an excerpt from my description:

class CfgIdentities
{

   class luchs
   {
      name="Markus";
      face="Face16";
      glasses="None";
      speaker="Howard";
      pitch=0.9;
   };

   class luchsintro
   {
      name="Joe";
      face="Face16";
      glasses="None";
      speaker="Howard";
      pitch=0.9;
   };

   class Colonel
   {
      name="Colonel";
      face="Face5";
      glasses="None";
      speaker="Dan";
      pitch=1.1;
   };

            And so on...
};
Current project: Black Lands (Arma 3)