Home   Help Search Login Register  

Author Topic: make computer controlled unts stay n one spot and attack when alerted?(solved)  (Read 1315 times)

0 Members and 1 Guest are viewing this topic.

Offline Crowey

  • Members
  • *
Well the queston |s |n the head|ng...
| want to make an a| un|t hold the spot he spawns |n and stay there t|ll attacked ? sorry bout the "|" the "eye" key stopped workn on my laptop, lol
« Last Edit: 02 Jun 2008, 09:40:13 by Crowey »

Offline trooper543

  • Members
  • *
Hi there

You could try

Unit Dostop this

Hope that helps

Offline Rommel92

  • Members
  • *
(F1) Place Unit -> (F4) Place Waypoint (Sentry) -> Place Another Waypoint of what you want him to do after alerted.

In Depth:
Your placing the unit you want, with a Sentry waypoint (a Sentry waypoint means he/she will hold that position until contact is made with an enemy party.), this waypoint will then finish and he will move onto the next.

Regards,

Rommel  :P

Offline schuler

  • Contributing Member
  • **
Quote
sorry bout the "|" the "eye" key stopped workn on my laptop, lol
:D a new keyboard might help too  :yes: lol sorry mate ,,,
cheers schuler :P  ;)
Semper Fi

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
I want to make an ai unit hold the spot he spawns in and stay there till attacked.

Some questions:
- Are you spawning the unit or is it already placed in the map?
- Should that unit react only if attacked or just after spotting the enemy? And after this, what is that unit supposed to do?

Offline Crowey

  • Members
  • *
Im placing him on the editor and i want him to attack back but kinda stay in position rathetr than all ai run to blufor

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Then use the solution provided by Rommel, sentry wp.