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Author Topic: (Review Completed) [MP COOP 1-8] Lighthouse expedition  (Read 12169 times)

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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #30 on: 16 Sep 2008, 11:39:58 »
ok...
did you re-play it?

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #31 on: 16 Sep 2008, 15:53:55 »
Not yet no... we'll probably wait for the review at this point.
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #32 on: 22 Sep 2008, 16:31:25 »
now there is a little intro... and a french version!! :good:
enjoy!
« Last Edit: 23 Sep 2008, 11:10:16 by fleepee »

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #33 on: 28 Sep 2008, 19:52:53 »
We played this again the other night and came across some issues...

1.  a. Once the captives are set free... your not changing there captive status becuase they roam around the east without difficulty until you actually clear the town.
    b. IF the captives all die you will want to set the objective to failure.
    c. You may want to arm the units after they are set free so they can defend themselves.


2.  the respawn town is getting screwed up on JIP.  for instance we were at the last respawn point, another buddy joined, and the respawn point updated to the previous one making it a much longer walk. Search out the ED for JIP, I think you need to update the init.sqf with something inorder to ensure the correct variable for JIP players. 

WIth this is mind you may wish to actually back the respawn point up based on the respawn point being over run with east units.



« Last Edit: 28 Sep 2008, 20:03:42 by hoz »
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #34 on: 29 Sep 2008, 07:53:58 »
hi!
thanks again for feedback...
Quote
Once the captives are set free... your not changing there captive status becuase they roam around the east without difficulty until you actually clear the town.
Sure? When they're free, east shoot them...

Quote
IF the captives all die you will want to set the objective to failure.
It's the case... (objective changes to "All prisoners have been executed")

Quote
You may want to arm the units after they are set free so they can defend themselves.
I did that at the beginning, adding weapon in the "free" script, but then, they could defend themselves and you didn't have to protect them until the chopper comes for their evacuation...

Quote
Search out the ED for JIP, I think you need to update the init.sqf with something inorder to ensure the correct variable for JIP players. 
I saw that problem, I looked at JIP scripts, a bit complex for me to understand how to use it in my init file... but I set a "respawnpos" variable according to each respawn position and "publivariable" onplayerconnected... Did you download the  mission file before playing it? If not, you probably had an obsolet version of it...

Code: [Select]
if !(local Server) then {exit};
"3" objStatus "hidden";
"4" objStatus "hidden";
mygrp=group leader player;
tiberiaoccup=true;
prisopaslibres=true;
prisovie=true;
onplayerConnected publicVariable "respawnpos"; publicVariable "tiberiaoccup"; publicVariable "prisopaslibres"; publicVariable "prisovie";

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #35 on: 29 Sep 2008, 14:44:58 »
I did have an older version. Will give the newer one ago soon.
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #36 on: 29 Sep 2008, 19:18:53 »
I've just played it and I had the same problem... I moved the onplayerConnected publivariable "respawnpos" code out of the
if !(local Server) then {exit};
I imagine that now, when JIP occurs, the right respawnpos will be sent...
I update the downloadable file right now...

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #37 on: 01 Oct 2008, 05:55:15 »
Gave it a go again tonite.

The prisoners are not being shot at once you release them. probably because they are unarmed.
Your not increasing the version numbers.
Intro was pretty good too.
Other then that good mission.
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #38 on: 01 Oct 2008, 08:25:49 »
 
Quote
The prisoners are not being shot at once you release them. probably because they are unarmed.

:scratch: I don't understand why... I previewed the mission as a bluefor guy hidden just behind the wall, as you enter a trigger, opfor guys have an order to execute prisonners and they are shot as they're freed, unarmed or not...
In the "free" and just added "execute" scripts, they are "setcaptive false"...
« Last Edit: 01 Oct 2008, 08:55:51 by fleepee »

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #39 on: 08 Oct 2008, 21:28:44 »
Is there an update for this mission or is it ready for review?
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #40 on: 08 Oct 2008, 21:32:26 »
changes done, File updated in the first post!
Thanks to Spooner, the respawn problem may be solved!!! :clap:
« Last Edit: 14 Oct 2008, 20:53:56 by fleepee »

Offline Cheetah

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #41 on: 16 Oct 2008, 15:24:02 »
Hey fleepee,

we came across an error in your mission.

after this has been fixed, your mission should be ready as we came across no other errors/bugs whatever.
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #42 on: 18 Oct 2008, 00:47:00 »
 :D problem fixed!
ready for review!!
« Last Edit: 23 Nov 2008, 08:11:01 by fleepee »

Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #43 on: 23 Nov 2008, 08:11:47 »
ready for review!!

Offline loki72

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #44 on: 23 Nov 2008, 08:33:29 »
ok-dokie

will put it on the ofpec dedicated and try it out...

 :good: