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Author Topic: What are the rules of courtesy in using other peoples addon scripts?  (Read 1069 times)

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Offline laggy

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  • "Behold a pale horse"
Hi again.

I have managed to extract some scripts from an addon. The scripts have been adjusted to fit my particular mission. What I was after was to create a mission with some effects but without addons needed. The reason for this is that if the players need an addon called i.e "zombies" or "aliens", there won't really be any surprises in the mission.

Can I use those scripts in my released missions as long as I give the author credit, or should I ask the author directly?

Sincerely

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline wcrvieira

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You should (and must in my humble opinion) ask the author first if you can use his work. Then, of course, credit him wherever its due.

Offline Wolfrug

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:) Asking the author for permission is of course advisable, and you should definitely go for it. It will make everyone happier if people are agreeable on all sides.

However, don't get too tied up in it. First of all, I consider all scripts posted in OFPEC or elsewhere to be entirely "open source" : I can take whatever I want from them, edit it to suit my needs, and repost them or use them in my missions/addons/whatever. Yes: out of common courtesy I'll make sure to always add credits where needed, but asking for permission is hardly necessary. This is a shared repertoire of knowledge we have here, and the more people who pick apart stuff to make something new/improved/just different, the better.

As to addons, the question becomes a little more complicated. To get to the scripts, you need to open up the addon and extract them. However, in a large majority of cases this won't do you any good: most scripts refer directly to the addon itself (such as the one-shot RPG in the RHS_VDV/Marines addon), incorporating eventhandlers or classes that you might not be using. I see nothing wrong with opening up such a script and copying and getting inspired by parts of it; my math skills suck and without Mandoble's stuff I'd be lost half of the time. Same goes for all kinds of particle effects: I steal happily here as well, from missions, scripts, wherever. There can be no intellectual copyright on a couple of math-commands strung together somewhere, or someone's particlearray (IMHO).

But as to whole scripts more or less adapted out-of-the-box...well...I think the same goes really as for addons: ask the creator nicely, and if he doesn't respond/can't be reached/has gone AWOL, take a leap of good faith and go forward with it anyway. You will probably have to adapt the scripts for your usage so much anyway that they'll be nigh unrecognizable.

Long rant over. :)

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline The-Architect

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Yeah, if a script is publicly posted somewhere then I won't ask if I can use it. You wouldn't ask an addon maker if you could use his addon in a project unless you were going to unpbo it for some reason.
I would however give credit where possible.
My personal preference is to add them to credits at the end of a mission but you could also just write a list of contributors in your readme.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."