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Author Topic: crossroad texture missing ingame  (Read 1432 times)

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Offline subroc

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crossroad texture missing ingame
« on: 30 Mar 2008, 17:16:08 »
When im laying my roads in visitor the crossroads look ok in buldozer, but when i export it and play in arma all crossroads are black, the straight and curved parts still look fine.

Im using the "kr_new_asf_asf_t.p3d" and "kr_new_asf_ces_t.p3d" type crossroads from the p:\ca\roads in the tools

*edit* so my question was, what am i doing wrong
« Last Edit: 30 Mar 2008, 17:17:41 by Kristoffer Hedstad »

Offline Gnat

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Re: crossroad texture missing ingame
« Reply #1 on: 31 Mar 2008, 16:52:14 »
Hi Kristoffer,
Hmmm ... got me beat. I pulled up the "kr_new_asf_asf_t.p3d" file in O2 and it appears fine ....
To me it seems maybe the road tool is defining it incorrectly when the WRP file is being made.

Have you simply tried droping a kr_new_asf_asf_t.p3d object onto the map WITHOUT using the road tool and seeing what it looks like?

Also, for your Visitor reference / preview files, make sure your P: drive (typical), CA directory is using the ROAD files from BIS recently provided source sample files;
ARMA_SampleModelsEnvironmentOther.zip
« Last Edit: 31 Mar 2008, 16:57:16 by Gnat »