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Offline IceCold2510

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Mission Help
« on: 11 Mar 2008, 23:58:08 »
Hi there! I'm new to ArmA editing and need a little help..

I do not know how to create the objectives so when I do get to a so and so waypoint (which is supposed to be the objective) the mission doesn't end..

I want the objectives to be:  Eliminate any enemy if present in area and Finish the patrol
How do I do that so I can finish the mission..?
« Last Edit: 13 Mar 2008, 23:32:55 by IceCold2510 »

Offline Mandoble

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Re: Completing a Created Mission
« Reply #1 on: 12 Mar 2008, 00:29:09 »
You will get that effect using triggers. Read that chapter carefully.

Offline IceCold2510

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Re: Completing a Created Mission
« Reply #2 on: 13 Mar 2008, 02:05:11 »
I am now having trouble with using scripts for making my helicopter land...

I've looked at the FAQ and it lists all the vehicles names.

I've put in the script "helicopter  land mode" and "objectName landAt id" but to no avail, the game says Script UH60(or CH47D whichever I use) cannot be found...

Any help?

Offline Mandoble

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Re: Completing a Created Mission
« Reply #3 on: 13 Mar 2008, 11:16:38 »
Might you be more specific putting here how and from where are you trying to execute what code to make a particular chopper land?

Offline IceCold2510

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Re: Completing a Created Mission
« Reply #4 on: 13 Mar 2008, 21:18:24 »
I'm putting those codes in a 'move' waypoint in the script box...

The box that is indicated 'special' has Flying in it and it is moving to the Rahmadi island and I want it to land so I can put my units in it...

I'm also trying to use Mapfact's CH-47D

Offline Mandoble

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Re: Completing a Created Mission
« Reply #5 on: 13 Mar 2008, 22:29:31 »
Try
Code: [Select]
yourhelicoptername land "LAND" in the activation code (On Act.) of the waypoint, not into the script field.

Offline IceCold2510

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Re: Mission Help
« Reply #6 on: 14 Mar 2008, 00:06:05 »
Thanks for that!  :good:

Now another problem has arisen.. sorry if its a problem lol

I've read up on the Beginner's tutorial and it said that for LOAD and GET IN way points they have to be synchronized.
I've synchronized them but now my helicopters do not land, they just hover a few hundred feet above where they are supposed to land.


Edit: Never Mind, figured it out  :D 

Edit#2: I'm trying to create my objectives with eliminate all the enemy in area.  Do I have to create a trigger for each and every OPFOR or can I create one trigger for all OPFOR?  I do not know what I have to put after the "alive (groupname)" area if I'm doing it correctly
« Last Edit: 14 Mar 2008, 03:26:56 by IceCold2510 »

Offline Mandoble

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Re: Mission Help
« Reply #7 on: 14 Mar 2008, 17:54:42 »
If you want to have all opfor killed in an area, create a trigger covering the area and select as criteria OPFOR - Not present

Offline IceCold2510

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Re: Mission Help
« Reply #8 on: 19 Mar 2008, 01:43:55 »
I'm about to be finished with my mission hopefully :D

But there is one thing I'm puzzled about, I've d/led the example mission and copied and pasted the class weapons part and put in the weapons name (from the COMREF) and its magazine and the count and such, but it still does not show up when I go to 'group' and then click my person..

It does not crash nor is my file extension wrong...

Offline schuler

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Re: Mission Help
« Reply #9 on: 19 Mar 2008, 02:01:47 »
i think what you might be doing is trying to access gear from the editor?!? you need to set your gear up when you have pbo'ed the mission. and get weapons from the gear there. should work once you have pbo's the mission and play it as a mission. not from the editor.
Semper Fi

Offline IceCold2510

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Re: Mission Help
« Reply #10 on: 19 Mar 2008, 02:25:53 »
I'm trying to get to the gear from regular Missions tab.

It still doesn't show up...

Pbo'd as in hit 'save and export to single player missions' in the editor?

Offline schuler

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Re: Mission Help
« Reply #11 on: 19 Mar 2008, 11:02:05 »
Quote
Pbo'd as in hit 'save and export to single player missions' in the editor?
NO,, but depends on your progy,,,,, you need to down load a PBO progy.... if your using Chris's i dont know if it PBO's.
pack it up,,,, that loads the description file in the mission and the scripts ,,,,, review your mission as a mission not from the editor. if you do this you will see what i mean.  ;) if not post back. there might be something esle wrong.. there are PBO progys in the editor section of Efpec. easy to use. :D  a PBO packer is the last step to making a mission. you wont see the gear selection in group untell you do this..... dont for get to put you new PBO (MISSION) in you missions folder in arma just like the ones youve downloaded.    :D
Semper Fi

Offline IceCold2510

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Re: Mission Help
« Reply #12 on: 19 Mar 2008, 23:27:26 »
Ok,well that must be it, thanks  :D

Noticed the cut scenes etc. are still being made in the tutorial.

Is there another one I can follow?

Edit: There is a .Sara.pbo in my missions folder in the ArmA directory.  Isn't that what it is supposed to be (packed and such?)
« Last Edit: 19 Mar 2008, 23:50:25 by IceCold2510 »

Offline schuler

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Re: Mission Help
« Reply #13 on: 20 Mar 2008, 02:34:10 »
   the mission tute is unpacked,
Go here for a D/L http://www.ofpec.com/ed_depot/the_files/download.php?id=428
You will get several tools, use the one called cpbo v2.03 - PBO extractor/repacker
I think theres a readme for it. Good luck mate, schuler
Semper Fi

Offline IceCold2510

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Re: Mission Help
« Reply #14 on: 20 Mar 2008, 03:09:58 »
I did that and it packed it into a .sara.pbo which it already was.

The armory still does not work.