Thanks for the help Gnat, but it didn't work..
I've posted some pictures of what it looks like in O2.
[img=http://img341.imageshack.us/img341/3455/ps2sm0.th.jpg][img=http://img341.imageshack.us/img341/9559/ps3sg2.th.jpg][img=http://img205.imageshack.us/img205/3102/ps4kd8.th.jpg]The script for it in the config file goes a lot like this...
class CfgVehicles
{
/*extern*/ class StaticWeapon;
class TomahawkLauncher: StaticWeapon
{
model="\MissilePack\TLauncher";
scope=2;
mapSize=8;
vehicleClass="DPD_SLauncher";
armorstructured = 1;
unloadInCombat =true;
Armor = 20
Side = West;
gunnerCanSee = 1+2+4+8;//default
camouflage = 14;
castGunnerShadow = true;
gunnerName = "$STR_POSITION_Operator";
destrType = "DestructBuilding";
hasGunner = true;// default
getInRadius=8; //default
picture = "\MissilePack\icons\Tlauncher2.paa";
crew = "SoldierWB";
displayName="Tomahawk Launcher";
icon="\MissilePack\icons\TLauncher.PAA";
weapons[] = {};
magazines[] = {};
ForceHideGunner = 0;
memoryPointsGetInGunner = "pos gunner";
memoryPointsGetInGunnerDir = "pos gunner dir";
getInAction = "GetInLow";
getOutAction = "getOutLow";
};
};
Any idea what's wrong with it?