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Author Topic: Quarantine - 12 player Zombie RPG (review please)  (Read 14286 times)

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Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #15 on: 26 Feb 2008, 22:48:29 »
New update see top of page for details.

Offline Spooner

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #16 on: 27 Feb 2008, 19:54:51 »
The link for 2.1 is broke, but that could just be rapidshare playing up. You could just attach it to the post at here at OFPEC to save people having to use rapidshare, which is rather unreliable and makes you jump through hoops to get at files.

EDIT: Oops, in the time it took to write this post, the link works again. Still, the point about just attaching the file is still a valid one ;P
« Last Edit: 27 Feb 2008, 19:59:27 by Spooner »
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Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #17 on: 27 Feb 2008, 21:43:34 »
Ah i wasn't aware u could attach things to post here, any way its now attached.

Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #18 on: 07 Mar 2008, 14:02:13 »
V2.2!
(rapdishare, sorry)
NEW-Secure area missions. Players can now choose to do randomly generated 'Secure area' missions around the entire quarantine zone for 5000 reward.
NEW-Convoys, now players can restock and rearm the military base by driving a convoy truck from the border to the base. Now when the base looses a gunner, or an M2 runs out of ammo players can do something about it and earn money at same time. 500 Reward for a delivery +1000 for each M2 needing ammo or +2000 for each gunner needed to replace losses. Check the status of the base and reward on offer on the map.
UPDATED-Instructions in the briefing now better presented and easier to navigate.
FIXED-Survivors drying up/not deleting properly when players leave a zone
FIXED-Not being able to sell certain weapons at the gun smuggler

First post updated, also the files attached to the first post if you cannot/don't fancy downloading from rapidshare.
« Last Edit: 07 Mar 2008, 14:07:59 by D.murphy man »

Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #19 on: 13 Apr 2008, 02:34:43 »
V2.3 released see first post.

Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #20 on: 27 Jun 2008, 18:04:09 »
V.2.4 released see first post.
ADDED:Radiation fallout
ADDED:Medkits and anti rads (m203 flare red & white)
ADDED:Find crash site mission
ADDED:Randomised ammo crates in buildings
FIXED:Syncing of rewards for completeing missions
FIXED:Zombies drying up (again)
FIXED:Getting negative rating when running down zombies
FIXED:Disconected players are now removed when they disconnect. When some JIPs into that slot they respawn afresh ath refugee camp like normal.
UPDATED:Breifing explaining all new features
CHANGED:Secure area mission is now Eliminate infected mission, reward based on how many infected you have to eliminate.
FIXED/CHANGED/UPDATED:a few other small bits and peices iv forgotten about and not worth mentioning.

Offline UH60MG

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #21 on: 27 Jun 2008, 19:32:13 »
I can't seem to get the shop menus to appear. I'm near the flagpole and looking at it and no actions are added.

I also got an error message on start up and once more after the mission begins. I'll post a screen shot when I get the chance.

Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #22 on: 28 Jun 2008, 15:36:33 »
I'm afraid i'm not sure whats causing your problems as it seems to work fine (with out any warnings or any thing) for me. Are you running any other addons whiles playing? Also make sure your standing directly facing the flag pole (with cross hairs aiming at it) and try pressing enter and checking the action menu. For the shop menus etc.. im using SPON_Money, so ill make sure to contact Spooner for possible solutions to any problems people are having.

New mirror: http://www.armaholic.com/page.php?id=2509
« Last Edit: 28 Jun 2008, 15:59:14 by D.murphy man »

Offline Striker

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #23 on: 29 Jun 2008, 13:57:45 »
I can't seem to get the shop menus to appear. I'm near the flagpole and looking at it and no actions are added.

I also got an error message on start up and once more after the mission begins. I'll post a screen shot when I get the chance.

Yeah same, i dont get action at all flag poles.... but if you scroll down it seems that you can select the action without seeing it :S

Offline Spooner

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #24 on: 29 Jun 2008, 14:20:26 »
That is an issue with SPON Money stringtable.csv which causes the actions to be empty if you are playing ArmA in a language other than English. Sorry, I'm an idiot and have been away from scripting for a long time, so never got around to fixing the release!

I'll send Murphy the corrected file ASAP and hopefully we can resolve this once and for all (I'll try and fix the SPON Money released version file when I get time too).
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Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #25 on: 29 Jun 2008, 19:50:41 »
Ok, Iv received the quick fix from spooner, and i have also improved the way the base is attacked so it wont fall so easily. Will be releasing a hotfix soon.

Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #26 on: 29 Jun 2008, 22:50:09 »
V2.4 HOTFIX
FIXED:Base falling to easily/zombies spawning within the base.
FIXED(Hopefully):Some players not being able to see the action to 'Browse Shop'
FIXED:Side chat being spamed with "Bleh" when accesing some shops.
FIXED:Some problems with detecting when a players in/out of a fallout zone
ADDED:Geiger counter sounds when your in a fallout area.(Thanks to Ravenholme for sounds)

Offline Spooner

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #27 on: 29 Jun 2008, 23:01:45 »
I get a dead link at rapidshare. Why not just attach the file(s) to your post here, on the first post, and you get away from having to rely on 3rd party hosts? It isn't a big mission, so we won't mind.
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Offline D.murphy man

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #28 on: 29 Jun 2008, 23:06:55 »
It is attached to the first post.

Offline Shrubberyjsc

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Re: Quarantine - 12 player Zombie RPG (review please)
« Reply #29 on: 30 Jun 2008, 07:29:12 »
I took a screenie of the error.

"areamarkerstatusTEXTVAR" |#|addPublicVariableEventHandler ("areamark..."
Error Missing ;
File mpmissions\__cur_mp.Sara\init.sqf, line 50

Also, when I get into the game, the "Rescue the refugees and collect reward" action menu works, but all the others don't. (Including the action to get the civs to follow you).

When someone else hosts and I join, I usually get some message about not having dodge_logic or some such, but I don't get that message when I host.

(And this is with the hotfix version)

 :(