Thanks for the link JasonO, I've found just what I'm looking for!
I am however having problems getting the targets to say something. I've got the description.ext, stringtable.csv and the ogg file sorted but when I use target say "popupSpring", the sound doesn't come from the target... it just blasts out wherever I am standing. I even tried moving the target object to the other side of the map and it still sounds like it's coming from me.
I'm sure I used say to make an object/unit make noise in Opflash? Do I have to learn everything over again for ArmA?
Also, a dumb text prompt appears whenever the sound is played showing "Pop-Up Target Spring"
My description.ext seems ok... doesn't it?
class CfgSounds
{
sounds[] = {popupSpring};
class popupSpring
{
name = "Pop-Up Target Spring";
sound[] = {"\sound\popup.ogg", db-10, 1.0};
titles[] ={ 0, $STR_POPUP,};
};
};
Any help would be appreciated