Howdy again.
I'm doing this from work at the moment, and I'll play the new version once I get home.
Running through your mission folder and scripts, I did notice some small probs:
INIT.SQS
; M136 Launchers - Player
p addweapon "M136" <------- move this
p AddMagazine "M136" |
p AddMagazine "M136" |
p AddMagazine "M136" |
<------ here
; Machine Gunners Q - Number 2
removeAllWeapons q
q AddWeapon "M249" <------ move this
q AddMagazine "200Rnd_556x45_M249" |
q AddMagazine "200Rnd_556x45_M249" |
q AddMagazine "200Rnd_556x45_M249" |
q AddMagazine "200Rnd_556x45_M249" |
q AddMagazine "200Rnd_556x45_M249" |
q AddMagazine "200Rnd_556x45_M249" |
<------ here
q AddWeapon "M9SD" <-------- move this
q AddMagazine "15Rnd_9x19_M9SD" |
q AddMagazine "15Rnd_9x19_M9SD" |
q AddMagazine "15Rnd_9x19_M9SD" |
q AddMagazine "15Rnd_9x19_M9SD" |
q AddMagazine "15Rnd_9x19_M9SD" |
<----- here
As a rule of thumb, always add magazines BEFORE you add weapons.... otherwise the weapon will be empty upon start-up and you'll have to reload before you can use it.
I'll update more as I get through them.
EDIT: Played Beta3. Well, what can I say. In my opinion: Much better than the last time I played!!!
ArmA v1.08 (Original: Atari v1.06), Veteran Mode, using Modern War Sound Mod.
OverviewSame as last time. Maybe add a version number?
IntroI like this one a lot better! The SU-34 bombing scene was spectacular! Nicely scripted. THere was one instance of an "underwater scene" which I'm not sure you meant to have in there. All I saw was ocean, beneath the waves. Would've been cool of there was a submarine! Hehehe. I liked this intro.
BriefingAbout the same, much thanks for putting the links to the "danger" markers on the front page tho!
Good weapons selection.
SitRep still says something about an 8-man squad....
#3 and #4 have 2 night vision goggles each.
MissionNo showstoppers, no errors, good good.
Yowsa. I enjoyed this one. Not near as much fog, thank you! See attached pics! First, some "bugs":
- North Shilka crew sat there whilst I ate them alive. Didn't attempt to flee or get into shilka.
- North Shilka is unlocked! I resisted the urge to take it. (Did you at least remove fuel and/or ammo?)
- Near the end, if you sound the alarm, some OpFor seem to 'appear' out of thin air.
Kinda breaks the immersion, were they supposed to be coming out of buildings? If so, that may be it. I didn't see them until they were already running.
This time, the stealthy approach! I took all silenced weaponry for the whole fireteam, two of us had 3 satchels each, other two had M136s.
I gave my fireteam a good peptalk, set everyone on hold-fire, and off we went toward the Northern Shilka. Three crew ate lead, and no one was the wiser. A pesky UAZ drove by to check on them, but didn't notice anything amiss. I set a satchel, but didn't detonate just yet. Don't want to announce myself.
Headed through the woods to the town, all clear. I can hear the BMPs out to the south a little further, but let them be. Keep on heading toward the base, and find a nice overlook to reconnoiter from. I swap ammo/etc. with teammates such that I have 4 satchels with me.
I leave my squad in three different positions south of the town on the top of a little slope which seems to be made for overlooking the base. Each of the three have excellent firing positions should all hell break loose while I go in to plant some satchels.
I decide that the South Shilka is a juicy target here, so I make my way over there and ice the sole crewman I see. Leave a tasty surprise on the Shilka's tracks (again, don't detonate just yet,) and make my way back to the hangars. On my belly the whole time I manage to put a satchel each by the SU-34s on the runway and take the long-way back to the south-eastern hangar. That damned UAZ just about drove over me once, gave me some brown-trousers I might add.
Off I go, sneak into the closest hangar. Plant satchel. I notice four infantry just standing there in between the hangars, so I decide.. what the hell. My team's got good sectors, let's do some damage. I move myself out of the hangar and around the corner. BOOM! Both Shilkas and 3 SU-34s go up. I get a whole mess of soundless radio chatter here, and a savegame (I think 2 in a row actually? Not sure, kinda wierd really.) Give my team the open fire command and they start raining down fire on the frantic enemy.
Chaos ensues. Hehehe, really fun actually. I tell one of my guys to watch the west from up on his hill, one to keep watching the base, and one with an M136 to come to me. After some more carnage, I tell the teammate w/ the M136 to drop it for me so that I can remove that last pesky SU-34 from the hangar. Makes a great bonfire, let me tell you.
Another savegame, and some more soundless radio chatter. I think we've cleared most of the infantry out, but I hear the BMPs rolling in. We escape to the coast and follow it all the way to our boat. Off we go, one teammate didn't make it, not sure what got him, but there was no time to bury him. (Wish we could fireman-carry him with us tho, poor bastard.)
End.
OutroNone.
SummaryMuch, much better, in my opinion. Some good polishing, and it'll be good to go as far as I'm concerned. An enjoyable mission, mostly due to the chaos there at the end that got my blood pumping. (I'm not much of a spec-ops @ night, sneaking around doing the ninja thing, type of player.) But it was a lot of fun.
Glad to see that after I/we killed a certain someone (not sure which it was) that the flares stopped!
Good work man!