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Author Topic: Platoon combat simulation w/dynamic enemy  (Read 1115 times)

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Offline Kendo J

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Platoon combat simulation w/dynamic enemy
« on: 16 Jul 2007, 16:08:35 »
This is a dynamic style Platoon combat simulaion

Using my dynamic mission scripts and the Chain of command Command engine Lite allowing a platoon command of 3 squads

A mission I am working on using the Ce lite.... It has other scripts that use the onmapsingleclick... this upsets the Ce lite... so after each map click the Ce lite is re-initialsied with no subsequent errors or immiediate problems. The breifing explains all this

Anyhow the only issues I have in the mission are two scripts I have written an AI smoke and Flare script but these can be found out about in the readme....

This mission was designed with the GRAA mod pack in mind
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?;act=ST;f=4;t=60583

and also requires
USMC markers
http://www.downloads.thechainofcommand.net/zips/USMCsymbols12.zip
and the editor upgrade... I use the latest 103 i think...

Regards
Kendo

p.s.
If you want to use any of these scripts please read my credits and copy them... then add my name to the bottom of the list... for curtosy reasons... if you don't I will hunt you down and send peices of your body to be desecrated to all the people listed in the credit section of the readme

Mission in editor file not Pbo...
« Last Edit: 16 Jul 2007, 16:31:43 by Kendo J »