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Author Topic: Artillery  (Read 1196 times)

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Offline Zipper5

  • BIS Team
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Artillery
« on: 04 Jul 2007, 20:10:58 »
At the moment I am making a mission where there is an artillery strike that occurs to soften up the enemy base, however, I can't remember how to create artillery strikes. I know it uses camcreate to create the shell and I know you can place markers for where the shell is supposed to hit, but I don't know the line of code to accomplish this.

Also, I know this method is a bit basic, so if anyone can tell me exactly how to implement a more advanced artillery script that'd be great. Thanks.

Offline Mandoble

  • Former Staff
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    • Grunt ONE and MandoMissile suite
Re: Artillery
« Reply #1 on: 04 Jul 2007, 20:35:32 »
http://www.ofpec.com/ed_depot/resource_list.php?type=sc&cat=we

Change any camCreate command by createVehicle.

For ammo types used:http://www.ofpec.com/COMREF/armaweapons.php Column Ammo Classnames.

Offline Zipper5

  • BIS Team
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Re: Artillery
« Reply #2 on: 04 Jul 2007, 20:38:45 »
Cool, thanks Mandoble. Had a feeling you'd be one of the first to reply. :)