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Author Topic: Greyscale  (Read 1296 times)

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Offline DucusSumus

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Greyscale
« on: 18 Jun 2007, 15:58:30 »
Does anyone here know of a way to remove all color from the screen?  Basically, I want to create a black & white cutscene.  Thanks in advance.

Offline Rellikki

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Re: Greyscale
« Reply #1 on: 18 Jun 2007, 16:24:18 »
I don't think that's possibe.

Offline The-Architect

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Re: Greyscale
« Reply #2 on: 18 Jun 2007, 16:35:38 »
You can put overlays of colour onto the screen.

The best you can hope for is a kind of sepia.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Blanco

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Re: Greyscale
« Reply #3 on: 18 Jun 2007, 19:32:20 »
Play with the forcast/fog/time settings until you got a sad dull greyish day :)

I think the architect method is best way to do this. Create a semi transparant paa in a sepia color and define it as an overlay resource.

« Last Edit: 19 Jun 2007, 00:07:07 by Blanco »
Search or search or search before you ask.

Offline The-Architect

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Re: Greyscale
« Reply #4 on: 19 Jun 2007, 03:32:23 »
I don't think you even need to create a .paa. I recall a bit of scripting from the description .ext that would give you the effect. Gods knows where or when I was playing with it, but it can be done.

Flashpoint it was but I'm sure it's gonna be supported in ArmA. Try looking at cutrsc and all that.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Mr.Peanut

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Re: Greyscale
« Reply #5 on: 19 Jun 2007, 15:55:09 »
Ducus,

I searched the forums for "sepia" and found that Trapper's Zombie Outbreak Simluation in the Missions Depot used this effect in conjunction with a paa that looked like gasmask goggles. Unpbo the mission and take a look at the description.ext. You'll see:
Code: [Select]
class OrangeFilter
{
idd=-1;
movingEnable=true;
duration=1e10;
name="Gasmask Orange Filter";
controls[]={"filter","obstruction"};

class filter
{
type = CT_STATIC;
idc = -1;

x = 0; y = 0;
w = 1; h = 1;

style = ST_MULTI;                                 
text = "";
font = "tahomaB24";

colorText[] = {1, 0, 0, 1};
colorBackground[] = {0.39, 0.24, 0.15, 0.185};

sizeEx = 1;   
size = 1;
lineSpacing = 1.0;
};
class obstruction : RscPictureO
{
text = maskview.paa;
x = 0; y = 0;
w = 1.6; h = 1.07;
};
};

If you delete the "obstruction" from the both controls arrays line and the code block, you should get the effect you are looking for, though not in the colour you want. You will also have to include the define statements for cut resources that occur at the start of the cut resource code block.
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Offline WhisperOFP

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Re: Greyscale
« Reply #6 on: 19 Jun 2007, 16:12:56 »
if it's by night, fixing the setAperture to low values makes you see things, but color kind of disappear

Offline DucusSumus

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Re: Greyscale
« Reply #7 on: 20 Jun 2007, 02:20:47 »
Ah, cool.  Thanks for the help, Mr. Peanut.