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Author Topic: description.ext respawns  (Read 2535 times)

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Offline ual002

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description.ext respawns
« on: 23 May 2007, 03:33:17 »
Ok ive been making some missions and using the comref since the orig OFP came out years ago, but ive never made respawns avail for my buddies in LAN and their telling me i need to.  Essentailly im an oldschool nOOb.  Were on ARMA now.  What does my whole description.ext need to look like from start to fin.    i know its got like respawn=4 or "group" or something like that.  Ive messed with making one and ive just prolly got the format wrong or im missing some sort of header/footer. 

Oh and is it the file in my docs/game data/arma or whatever?  in the prog files/arma all its got is pbo files for the missions.

1 last thing.  anyone know when the tools will be released so i can see some original addons for arma and not just retextures or port overs from flashpoint?  Their, cool dont get me wrong but.... well you know...

Ok, another nOOb out!


Offline Mr.Peanut

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Re: description.ext respawns
« Reply #1 on: 23 May 2007, 15:23:42 »
There is a description.ext tute in the Ed Depot(ED) here.  Although it is for OFP it should still be mostly valid. I am not sure what effect Join in Progress (JIP) has on this file.
Edit:
Removes all playable units which do not have a human player. (MP)
Note: Disabling all the AI units will prevent JIP into playable units in OFP:Elite and ArmA.
Code: [Select]
disabledAI = false/true
Respawn Options
Code: [Select]
respawn = RespawnType;
respawndelay=DelayInSeconds;


RespawnType Description:
0 or "NONE" No respawn
1 or "BIRD" Respawn as a seagull
2 or "INSTANT" Respawn just where you died.
3 or "BASE" Respawn in base. Requires a marker named:
             respawn_west
             respawn_east
             respawn_guerrila
             respawn_civilian
4 or "GROUP" Respawn in your group (if there's no AI left, you'll become a seagull).

The description.ext file goes in your main mission folder.

As for the tools... I guess they will be available when they are available. Right now BIS' priority is probably squashing bugs.
« Last Edit: 01 Jan 2009, 21:00:40 by bedges »
urp!

Offline ual002

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Re: description.ext respawns
« Reply #2 on: 23 May 2007, 19:02:50 »
so if this was all that was in my desc.ext....


respawn = "group";
respawndelay=5;



....everything should work.  Mind you, im at work and cannot test quite yet.

Offline Planck

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Re: description.ext respawns
« Reply #3 on: 23 May 2007, 21:03:53 »
I have this niggling thing at the back of my mind that says 'Group' respawn has never worked, not even in OFP.

But I might be wrong there.

Trry another respawn type to check.


Planck
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Offline JasonO

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Re: description.ext respawns
« Reply #4 on: 30 May 2007, 18:11:39 »
Group respawn did work in some maps, however I never used it myself.

After dying you would respawn into an ai unit in your squad or team. If all the ai are dead and you die, then your a seagul.

Offline DucusSumus

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Re: description.ext respawns
« Reply #5 on: 30 May 2007, 19:34:48 »
Group respawn works.  Respawn delay is irrelevant for Group, however. 

Offline Planck

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Re: description.ext respawns
« Reply #6 on: 30 May 2007, 21:07:42 »
I think it was 'Side' respawn that doesn't work not 'Group', my mind was a little rusty there.


Planck
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Offline Trash Can Man

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Re: description.ext respawns
« Reply #7 on: 02 Jun 2007, 20:47:04 »
I have used "group" respawn in most of my ArmA missions to this day with no problems at all. As far as the respawndelay, it seems to work but I actually never sat down with a stopwatch to see if it actually does.


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