Home   Help Search Login Register  

Author Topic: Script Kegetys Spectator doesn't work  (Read 2031 times)

0 Members and 1 Guest are viewing this topic.

Offline Cabellan

  • Members
  • *
Script Kegetys Spectator doesn't work
« on: 06 May 2007, 13:30:45 »
Hello,

It's my first topic and I'm sorry for my english. ^^

I tried to put the spectating script by Kegetys in my mission but when a player dies he stays in the first person. He doesn't become a seagull or a "spectator". Is there a command to put in a trigger or else?

Thanks for your help.

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: Script Kegetys Spectator doesn't work
« Reply #1 on: 06 May 2007, 13:58:23 »
AFAIK, what you need is:

this in your init.sqs
Code: [Select]
// Initialize spectating script when player joins as seagull
// Set the following to limit visible sides:
//  KEGsShownSides = [west, east, resistance, civilian];
[] execVM "spect\specta_init.sqf";
Sleep 2;
foo = [player, player, "null"] execVM "spect\specta.sqf";

This on your onPlayerRespawnAsSeagull.sqs
Code: [Select]
; Initialize spectating script when player dies
; Set the following to limit visible sides:
;  KEGsShownSides = [west, east, resistance, civilian];
_this execVM "spect\specta.sqf";

This on your description.ext
Code: [Select]
// Include spectating script resource
#include "spect\spectating.hpp"

And the spect folder.

Offline Cheetah

  • Former Staff
  • ****
Re: Script Kegetys Spectator doesn't work
« Reply #2 on: 06 May 2007, 14:11:39 »
Are you testing it in the mission editor or in a real multiplayer game?
Like missions? Help with Beta Testing! or take a look at the OFPEC Missions Depot for reviewed missions!

Offline Cabellan

  • Members
  • *
Re: Script Kegetys Spectator doesn't work
« Reply #3 on: 06 May 2007, 14:37:41 »
I tested it in the two.
In the mission editor it's working when I put in a trigger

Code: [Select]
foo = [player, player, "null"] execVM "spect\specta.sqf";

and in multiplayer, the player stays in first person.
 (without
Code: [Select]
foo = [player, player, "null"] execVM "spect\specta.sqf"; in a trigger)


Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: Script Kegetys Spectator doesn't work
« Reply #4 on: 06 May 2007, 15:29:53 »
I'm not sure if the script works without doing this, but have you tried killing yourself?

I'm not sure if you have tried it. It only works if you join as a seagull or die as far as I can remember.

Offline Cabellan

  • Members
  • *
Re: Script Kegetys Spectator doesn't work
« Reply #5 on: 06 May 2007, 15:40:34 »
I tried to kill myself and i stayed in the first person with my character dead.
After, i asked to a mate to kill me but it's same.