Home   Help Search Login Register  

Author Topic: Forcing Storms  (Read 1329 times)

0 Members and 1 Guest are viewing this topic.

Offline DucusSumus

  • Members
  • *
  • I'm a llama!
Forcing Storms
« on: 05 May 2007, 11:06:18 »
Is there any way to force the storm effect?  I'm trying to create a mission that relies on the fact that it takes place during a thunderstorm, but the occurence of the thunderstorm, while likely, is never guaranteed by the editor sliders or setOvercast. 
« Last Edit: 05 May 2007, 11:08:32 by DucusSumus »

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: Forcing Storms
« Reply #1 on: 05 May 2007, 12:54:08 »
May be this is what you want.

Offline DucusSumus

  • Members
  • *
  • I'm a llama!
Re: Forcing Storms
« Reply #2 on: 06 May 2007, 00:44:17 »
Excellent.  Thanks!

Does anyone know how to make the lightning visible though?  I like the default "storm mode" in ArmA, but there doesn't seem to be a way to directly control it. 
« Last Edit: 06 May 2007, 01:14:02 by DucusSumus »

Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: Forcing Storms
« Reply #3 on: 06 May 2007, 05:22:17 »
There is no way to force it, but if you set the overcast to 1 then the lightning will randomly appear.

Offline Mandoble

  • Former Staff
  • ****
    • Grunt ONE and MandoMissile suite
Re: Forcing Storms
« Reply #4 on: 06 May 2007, 11:23:54 »
Ups, forgot that small detail, now I added visible thunderbolts to the script  :D

Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: Forcing Storms
« Reply #5 on: 06 May 2007, 15:11:15 »
Ohh ok. I take back what I said  :whistle:

Offline Cold

  • Members
  • *
  • Mission Maker
Re: Forcing Storms
« Reply #6 on: 16 May 2007, 09:25:42 »
I usually just put:

0 setovercast 1;
0 setrain 1;

in the init.sqs file.
A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will say: we did it ourselves. <br />Lao Tzu