Home   Help Search Login Register  

Author Topic: fadesound and helo's  (Read 1229 times)

0 Members and 1 Guest are viewing this topic.

Offline aetchell

  • Members
  • *
  • I'm a llama!
fadesound and helo's
« on: 10 Mar 2007, 12:40:13 »
Hi all

im trying to to fade the sounds and radio in game at the same time that i start playing a music track that ive embeded in the mission. fadesound seems towrk apart from helicoptors. It just doesnt mute them! The problem is, the music track is triggered when the player is in a helicopter, so you cant hear it as fade sound doesnt work.

heres what ive tried

set a trigger with the actions:

5 fadeSound 0;5 faderadio 0;5 fademusic 1;

ive tried different combinations of the above but nothing seems to work.

does anyone know why, or a possible work around.

kind regards
Ash

Offline aetchell

  • Members
  • *
  • I'm a llama!
Re: fadesound and helo's
« Reply #1 on: 12 Mar 2007, 17:21:14 »
OK, i sussed out how to work this

The Bohemia interactive WIKI isnt entirely accurate for ArmA so it seems.

I managed to fade the sounds using

5 fadeSound -1

That apears to fade the sound nicely over a 5 second period.

Hope this helps somebody!


Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re: fadesound and helo's
« Reply #2 on: 12 Mar 2007, 18:26:12 »
Good  :good:

But next time, instead of double posting edit your previous post.  :yes:
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.