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Author Topic: MandoGun - A new addonless deadly weapon  (Read 2032 times)

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Offline Mandoble

  • Former Staff
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    • Grunt ONE and MandoMissile suite
MandoGun - A new addonless deadly weapon
« on: 19 Oct 2006, 22:10:47 »
Self-explanatory topic  :cool2:

Mission:
A new Empire attempt to crush the rebelion. This time Vader will try his new flying tractors to shutdown Luke's chopper as well as a new and cheaper version of star destroyer.  But the rebels have several high-tech deadly lighthouses waiting for them ...

The scripts dont need any addon, but the tutorial demo mission itself requires Mikero's editor update.

The mission is editor-ready, just unzip into your user folder and open/play it from the editor.

Offline blekzebbed

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Re: MandoGun - A new addonless deadly weapon
« Reply #1 on: 20 Oct 2006, 15:18:17 »
Great!
Just like the Urup-Campaign you create exactly the things a flashpoint player likes to play (at least it works that way with me)
I think you'll need another star under that name of yours!
And  those lst's really look like the federation ships in star wars!

karantan

  • Guest
Re: MandoGun - A new addonless deadly weapon
« Reply #2 on: 20 Oct 2006, 15:40:43 »
And  those lst's really look like the federation ships in star wars!

They do? Some one must be drunk here (or you or me ;)).

Mando, try to make that the soldiers will shoot/fart those balls of plasma from their arses, that would be something!  :D

Offline blekzebbed

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Re: MandoGun - A new addonless deadly weapon
« Reply #3 on: 20 Oct 2006, 15:49:16 »
Well, I  think I was a bit drunk
but with a bit of imagination, you can see them I think:P
« Last Edit: 20 Oct 2006, 16:30:26 by blekzebbed »

Offline Mandoble

  • Former Staff
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    • Grunt ONE and MandoMissile suite
Re: MandoGun - A new addonless deadly weapon
« Reply #4 on: 20 Oct 2006, 19:57:20 »
They do? Some one must be drunk here (or you or me ;)).

Or me (most probable case) :D