Hi!I have problem with stock bizon.The muzzle flash is full screen,so i can't see anything if i shoot at full auto
class CfgPatches
{
class Bizon
{
units[]={"SoldierESaboteurBizon"};
weapons[]={"Bizon"};
requiredVersion=1.26;
};
};
class CfgAmmo
{
class default
{
};
class BulletSingle:default
{
};
class BulletSilencedSingle:BulletSingle
{
};
class Bizon:BulletSilencedSingle
{
hit=7;
indirectHit=1;
indirectHitRange=0.1;
};
};
class CfgWeapons
{
class Default
{sections[]={"zasleh"};
};
class MGun:Default
{
};
class Riffle:MGun
{
};
class BizonBase:Riffle
{
scopeWeapon=1;
scopeMagazine=1;
picture="\FDF_w12\bizon\w_bizon_kobra_sd.paa";
displayName="Bizon Kobra Silenced";
modelOptics="\C8X_russ\optic_cobra.p3d";
opticsZoomMin=0.2;
opticsZoomMax=0.2;
distanceZoomMax=100;
distanceZoomMin=100;
model="\FDF_w12\bizon\Bizon_kobra_sd.p3d";
count=64;
optics=1;
displayNameMagazine="$STR_DN_ADD_BIZON";
shortNameMagazine="$STR_DN_ADD_BIZON";
drySound[]={"weapons\M16dry",0.0031623,1};
reloadMagazineSound[]={"\Bizon\bizon_reload.wss",0.0031623,1};
modes[]={"Single","Fullauto"};
class Single
{
ammo="Bizon";
multiplier=1;
burst=1;
displayName="$STR_DN_ADD_BIZON";
dispersion=0.0001;
sound[]={"\Bizon\bizon",0.0003162,1};
soundContinuous=0;
reloadTime=0.1;
ffCount=1;
recoil="riffleSilenced";
autoFire=0;
aiRateOfFire=0.5;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo="Bizon";
multiplier=1;
burst=1;
displayName="$STR_DN_ADD_BIZON_AUTO";
dispersion=0.0015;
sound[]={"\Bizon\bizon",0.0003162,1};
soundContinuous=0;
reloadTime=0.07;
ffCount=1;
recoil="riffleSilenced";
autoFire=1;
aiRateOfFire=0.5;
aiRateOfFireDistance=500;
useAction=0;
useActionTitle="";
};
};
class BizonMag:BizonBase
{
scopeMagazine=2;
picture="\Bizon\m_bizon.paa";
};
class Bizon:BizonBase
{
scopeWeapon=2;
magazines[]={"BizonMag"};
};
};
class CfgVehicles
{
class All
{
};
class AllVehicles:All
{
};
class Land:AllVehicles
{
};
class Man:Land
{
};
class Soldier:Man
{
};
class SoldierEB:Soldier
{
};
class SoldierESaboteur:SoldierEB
{
};
class SoldierESaboteurPipe:SoldierESaboteur
{
};
class SoldierESaboteurBizon:SoldierESaboteurPipe
{
displayName="specnaz (bizon sd)";
weapons[]={"Bizon","NVGoggles","Throw","Put","icp_pmms"};
magazines[]={"BizonMag","BizonMag","BizonMag","BizonMag","PipeBomb","PipeBomb","PipeBomb","icp_pmmsMag","icp_pmmsMag","icp_pmmsMag","icp_pmmsMag"};
};
};
class CfgNonAIVehicles
{
class ProxyWeapon
{
};
class ProxyBizon:ProxyWeapon
{
};
};
Something wrong?