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Author Topic: US Special Forces Addons  (Read 8800 times)

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ofpeditor

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Re:US Special Forces Addons
« Reply #15 on: 18 Oct 2002, 01:13:33 »
Ferret -
I could not agree more. The majority of what would be needed for a US Special Forces Addon is already created. The matter at hand is what needs to be made, what needs to be polished, and what is fine as is.

Your idea was right along the lines of what I was thinking. All too often, I've DLed a Special Forces Unit Addon and in their own respect, they're great, but alongside any other addon, they are out of place. Finding that commonality is what I find to be the greatest issue at hand. Desert uniforms are not different shades of tan throughout the services, as you may find in different desert addons throughout this community, for example. There are certain things that need to be unique for the different units (ie helmets, LBVs, etc) to separate one from another, but that common ground of BDUs (Desert, Woodland, Black, Arctic) for example, needs to be there.
Quote
Posted by: Ferret Fangs
This is something that can only be accomplished if the modding community can put aside any ego/personalty issues, and learn to cooperate and communicate as a team
But the key is to work for the greater good of the game players, and resist the need for singular recognition. A kind of democratic socialism if you will.

This is by far the most important thing. I don't think I could have said it any better, mate...

Tiger -
I'd be more than willing to lend a hand in the creation of this and help out with whatever information I can provide. I like the idea of having it as a BAS project, as a lot of what is going to be done will be based around the Special Operations Helo Pack. I'll begin one of my 'infamous reports' to outline what I feel we use in the field (not just from the ASAR POV, but from all branches, as I work with a lot of former SF men). What I come up with can help get the ball rolling in terms of progress, and all members of the OFP community are more than encouraged to share their two cents...We all have to work together to make this become a reality...

Cheers mates
ofpeditor

Offline Messiah

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Re:US Special Forces Addons
« Reply #16 on: 18 Oct 2002, 01:32:09 »
w000t - sounds great - tigershark, matey, BAS will be the OFP power when it comes to addons - and cant wait for the littlebirds matey - hurry up will ya  ;)

ofpeditor - u get my IM?

cheers.
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ofpeditor

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Re:US Special Forces Addons
« Reply #17 on: 18 Oct 2002, 02:35:36 »
Messiah - sure did mate - sorry about the wait...I replied

Hope it helps mate
If you need anything else, just let me know...

Cheers
ofpeditor

Tigershark

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Re:US Special Forces Addons
« Reply #18 on: 18 Oct 2002, 04:08:12 »
Ok guys....we it looks like we have the ball rolling here.

Ofpeditor.....what I was looking for was a project manager for this....unfortunately all the helo projects at BAS are taking up my time. I need someone to co ordinate the various parties so that we start matching things up.

I would like to see for example, Flipers M4's matched with units...and if Fliper doesn't have the aiming sight (semi transparemnt) of ST's desert camo rifles then we should add that to Flipers guns.

I think we all share a common vision here....match up the best of everyones vehicles, equipment and character models to create the definitive special ops force.


What I need is someone who is committed, and has the time to:

1. Outline this plan to various addon makers who we decide have the right addons to contribute to this

2. decide which addons and which people should be involved and seek to involve them in the project

3. Make enthusiastic about it

4. Coordinate them and their efforts.

5. Champion the pack in the community.

The important thing is that we focus on something small to begin with.

For example...lets not try and create the entire US Special Fiorces to begin with.

Perhaps we concetrate on the SEALS, Ranger, Delta and Green Berets. Then we move onto USAF units. I'm not sure what the exact breakup should be but I think you get my drift...keep it small and focussed to save time and get the addon makers feeling like they have achieved something great and then we have a foundation for future release....a version 2 for example.

Believe me...I'm talking from experience here. BAS hasn't released anyhting because we have bitten off too much than we can chew....but I'm changing that.

IMPORTANT POINT HERE: We don't necessarily need to recruit the addon makers themselves. If we can get people who are comfortable with modifying others work that would be enough. However the Project Manager will need to confirm with the original author that modifying his addon is OK.

And of course....all the original authors get full credit for their contributions to the pack.....this aint about producing something for BAS. It's about BAS creating a brand name of quality....the individuals involved still get all the credit. Not BAS...we just get credit for bringing it all together.

I try not create egos at BAS.....just quality addons made by dedicated people......if we release an addon...and someone mods it with a realistic/accurate modificiation that it is proven and bug free....chances are we will ask them if we can add this to our original model with credit to him for the new mod. For us....it's about quality....and through that quality making the OFP experience even more pleasant.

I should stop ranting.

So...opfeditor....are you willing to be project manager for this?? Anyone else willing to take a stab at it if ofpeditor doesn't?

Ferret Fangs

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Re:US Special Forces Addons
« Reply #19 on: 18 Oct 2002, 06:32:15 »
Hey Tigershark...
It's your show mate, but I'd go ahead with the USAF PJ's with the first pack, because- 1) They are already done by Bibmi,  and
2) there have not been any other PJ's done for OFP as far as I know. They routinely deploy in support of the other SPECOPS units and will be found on the most intense operations. PJ's for OFP are waaaaaay overdue.

Frosty

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Re:US Special Forces Addons
« Reply #20 on: 18 Oct 2002, 11:05:05 »
Sounds great! Don't forget Frandesen and his sleek Navy Seals! BTW whats a PJ. Private's Johnson? ;D (better not get banned for that :-X)

DeadMeatXM2

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Re:US Special Forces Addons
« Reply #21 on: 18 Oct 2002, 13:40:25 »
PJ stands for Para Rescue Jumper - he is the highly trained guy, that jumps out of the helo and drags the downed pilot(s) back to the helo.

He is trained in combat, including weaponry profiency, and is a highly trained medic too.

The PJ is allways equipped with enough kit to allow him to survive for 3/4 days should he get seperated from his helo by ground fire etc.

The PJ is allways acompanied by a CC - Combat Controller, who covers his back, and provides him with all the support (fire and kit) that he [the PJ] needs.

Ferret Fangs

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Re:US Special Forces Addons
« Reply #22 on: 18 Oct 2002, 18:24:45 »
Right. What DeadMeatXM2 said.... mostly. They are a little more flexable than that though. They don't always deploy from a helo... As DeadMeat said they are Para Rescue Jumpers, and really what that means is they are Rescue Specialists. The AF trains these guys to rescue anyone, anywhere, anytime. That includes from the tops of Everest/K2, the depths of the ocean, the most inhospitable extreme terrain, deserts, jungle, glacier, and all of this while under intense enemy fire, even hand to hand. They also deploy via all forms of parchute insertion, scuba, submarine, overland by motocycle, bicycle, FAV's, on foot, etc. They do often deploy with Combat Control Technicians, as DeadMeat said, but are actually self sufficient and can defend themselves and their patients in a firefight. CCT's usually have their own missions to attend to, and are incredible in their own right.
The highest trained, most elite units of the US SOCOM depend on PJ's all the time. Even Delta, and DEVGRU, who have their own medics will utilize PJ's during hostage rescue situations, allowing their own medics to focus on team members.
One thing they are known for strangely enough is possessing a quick wit, and a great sense of humor... I've known a few and they'll go all out to get a laugh. Total jokers. When I was a paramedic we learned to do the same thing, laughing helps people cope with tragedy. I guess that's something that comes natural to someone that makes a living pulling the good guys out of the worst of the worst, try not to dwell on the death and destruction, and get the job done.  
« Last Edit: 18 Oct 2002, 18:35:39 by Ferret Fangs »

Offline Messiah

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Re:US Special Forces Addons
« Reply #23 on: 18 Oct 2002, 19:06:02 »
hooohaaaa...

now this sounds good. Tigersjark, im all with what you have said, and i agree about BAS - i was thinking you had taken up too much - gues you were excited and wanted to make all those choppers  :P

this sounds great - STT makes the best units and Fliper's M4's would be ace with the rangers etc.

and yeah, ofpeditor - you would be the best for this matey - your knowledge could really co-ordinate this properly and make it very realistic.
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Eviscerator

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Re:US Special Forces Addons
« Reply #24 on: 18 Oct 2002, 20:17:57 »
i think that they should come in the order that the ballistics helicopters come in, so that they can coordinate a release so not only do people get the best rangers/delta force they also get the helicopters to use them for spec op missions, also are there any plans for the US marines special forces? im not sure if they have a special squadron or whatever but with the new UH-1N from ballistics it would form another of these 'heli and attack team' packs, so things like the PJ's would come with the MH-60G Jolly Greens, anyway its just an idea :)

Ferret Fangs

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Re:US Special Forces Addons
« Reply #25 on: 19 Oct 2002, 06:33:19 »
I had originally posted this to the "Bibmi's Modernised Western Units" thread... but it seems as though it would be more appropriate here. These questions and suggestions went un-noticed, I thought. So once more for your reading pleasure, and the benefit of my new-found OFP mission, here it is:

"I was wondering... could you give us some info as to how the special ability's/attributes for the various units is being implemented? For instance, the PJ should be able to heal of course... Delta operators should have increased skill levels, accuracy, etc. Rangers should have greatly increased armor, though I don't know if there is a way to model body armor...?
Black Baron's T-800 mod has increased armor, but I think he modeled the unit from a tank or something, maybe we should ask him? Army and Navy SPECOPS units should have higher camoflage capability, and so forth...
And for regular troops, do you think you could make them representitive of the various era's of technology? For instance, troops since the 'Ninties started carrying the M-4, Barreta sidearm, PASGT armor, goggles, kneepads, etc.
The next era would be Landwarrior, with an M-4/M203 and that massive IIR/LLTV scope... combined armor/LBE, kneepads/elbow pads, SOCOM pistol, etc. See here for info and pic's: http://www.fas.org/man/dod-101/sys/land/land-warrior.htm

And the icing on the cake could be the Objective Force Warrior, which looks like a green Stormtrooper from Star Wars with the OICW, PDW sidearm, and so on. You can see what the prototype system looks like here: http://www.defenselink.mil/news/May2002/n05242002_200205248.html
and better pic is here: http://www.janes.com/regional_news/americas/news/jdw/jdw020610_1_n.shtml"



Frosty

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Re:US Special Forces Addons
« Reply #26 on: 19 Oct 2002, 10:25:46 »
In my little Marines addon, all my marines did something special. The Demo guy could plant and defuse mines and bombs, as well as have improved armor and a face plate (for shrapnel - its actually on the model). The Engineer can repair vehicles, and plant and remove mines. He can even build some stuff. Medic heals, Radioman (obviously) operates the radio and Officer leads them. Snipers snipe, gille snipers hide, recon scouts and ive also got all manner of new pilots, crews and dress uniforms for looks.

That Parachute Jumper sounds cool! And with the armor improvment thing, you code that in the .cpp
You can include the Australian SAS if you want, i give you permission :)

Offline Messiah

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Re:US Special Forces Addons
« Reply #27 on: 19 Oct 2002, 14:22:41 »
evis - great idea there

so as far as i gather, you would see that BAS release the Littebird + Delta, Pavehawks + MH60 with Rangers and then the MH53 with Marines of some sort?

thats a great pack... cos what i generally hate is having a great chopper but having to wait to get the units for it.

thats a good idea - although i think some people are anxious to get their grubby hands on the littlebird (as am I  ;) ) and may not want to wait for the units.
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Chomps

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Re:US Special Forces Addons
« Reply #28 on: 19 Oct 2002, 16:02:53 »
thats a good idea - although i think some people are anxious to get their grubby hands on the littlebird (as am I  ;) ) and may not want to wait for the units.

Not a problem.  The chopper can be released, and feedback from the community may help the team improve it, so when the other units are complete, they can release a combined addon, with an updated version of the chopper and the troops.  Further feedback will lead to an update to the entire pack.

Besides, has anyone contacted Bibmi yet?  He is very far along with most of his addons, and they all look great.

Scorpio

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Re:US Special Forces Addons
« Reply #29 on: 19 Oct 2002, 18:23:15 »
so as far as i gather, you would see that BAS release the Littebird + Delta, Pavehawks + MH60 with Rangers and then the MH53 with Marines of some sort?

Yeah, I'm currently making the MH-53E and also the original CH-53E for BAS. a J model would be a good idea, but will mean more work and time.