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Author Topic: BAS Helo Rapell  (Read 835 times)

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sessc

  • Guest
BAS Helo Rapell
« on: 25 Oct 2005, 13:34:23 »
Hey,
I am sure this question has been answerd in the past but i cant seem to find it, i also checked the BAS readme and their website but to no avail so i shall ask here.

Is their anyway to make one of the bas helo's (preferabley the MH-47E) hold its position and let AI rapell out of it (the rope ladder thing) i tried using

helo1 action["Hold Position"] but it just carried on, so anychance someone can give a n00b a way to do it :)!

Another thought, i may as well ask here as it applies to the same helicopters
I cant for the life of me attatch anything to the cargo of say the MH-47(Cargo) and get it paradropped anywhere.
What i would like is to start the misssion up in the air then have the cargo helicopter paradrop or land the attatched vehicles (say a tank, a bike, a jeep i dont mind) then carry on its journey, whenever i try the jeep stays  on the ground
Cheers
« Last Edit: 25 Oct 2005, 13:55:22 by sessc »

yankme

  • Guest
Re:BAS Helo Rapell
« Reply #1 on: 25 Oct 2005, 14:32:39 »
helo1 action["flyinheight 25"]  has to be at 25 for hearness or rappel
[this,player] exec ''AIrappel.sqs''    =???? not sure

 this is the best i have,,,, not sure,
« Last Edit: 25 Oct 2005, 14:33:44 by yankme »

sessc

  • Guest
Re:BAS Helo Rapell
« Reply #2 on: 25 Oct 2005, 15:53:33 »
hmmmmm well thanks mate, but i really could do with some help here.
I dePBO'd the actual helicopter to see if their was a "fast rope" script because then i could execute it but it appears their isnt

Offline Mr.Peanut

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Re:BAS Helo Rapell
« Reply #3 on: 25 Oct 2005, 16:37:09 »
There are many rappel script in edits depot/scripts/aircraft etc.
« Last Edit: 25 Oct 2005, 16:40:30 by Mr.Peanut »
urp!

sessc

  • Guest
Re:BAS Helo Rapell
« Reply #4 on: 25 Oct 2005, 16:39:54 »
got it working

CHOPPER exec "\BAS_MAH60\FX\Landing.sqs"
on an MH60 so i just adapted it a bit CHEERS!!!

Offline Mr.Peanut

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Re:BAS Helo Rapell
« Reply #5 on: 25 Oct 2005, 16:41:08 »
Now press "solve" to close thread :)
urp!