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Author Topic: (Review Completed) [SP] Dirty Trick - In The Name Of Peace  (Read 16314 times)

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Offline Cheetah

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Re:Dirty Trick - In The Name Of Peace
« Reply #15 on: 19 Sep 2005, 16:41:10 »
Overview:
The overview is well done, something I don't know if it is correct "one hope". Doesn't really sound well, but it fits with the previous text.

Intro:
I really like the intro. Some minor things, I don't really like all the capitals. The music is a bit too hard to hear the text (although I don't understand it).

It would be nice if the soldiers would sit down during the briefing, or at least some of them.

Briefing:
Too much information to read for me right now. I just want to play the mission. Well presented to the player, but there might be too much things, I don't know what's really important anymore. Or is all of it that important?

Mission:
I select 9pm, Sniper and clear weather, parachute insertion. This will be lots of running at 4x lol. I make a fun run in Lae and get killed after some minutes.

After that I decide that I want to know where the enemy leader is so I check all the positions with the satellite. I have a feeling that I know where the enemy leader is and I make my way towards that possible position.
What I noticed was that there were no enemies in between the possible positions. At least not that I noticed, I might be missing something?
Oh, during getting past Lae I was discovered, well not really a problem. I'm not a big fan of Special Ops missions.

I'm near my target area and I spot some enemies, I plan to kill most of them, I see only soldiers, not civilians wearing weapons. This looks good for me, I plan on taking the guy that looks like the rebel leader out first.

At the first try it appears that I've misjudged the enemy forces, well, those things happen ;). Retry, I'm lucky that I saved the game here.
This time I killed all of the enemies, but the Rebel leader was not one of them. Damn, using my satellite again. I was hoping to take the car, but I couldn't?

I go to the 2nd possible position where I think he might be. After some running I see many lights, he might be there.

Again I fail, there seems to be no enemy leader here. I try to go the my next possible position, probably not the right one, but well.

I try to go, but an enemy APC comes to my position in the town and kills me. After I get killed "objective completed", sounds pretty weird.
Having some trouble with this APC.

Seems like that in the APC was the leader of the enemies, I killed him and disabled the APC with some grenades. The problem is that I can't request extraction. I've yet to find out what to do now. The helicopter extraction or whatever isn't coming to pick me up (no radio). Maybe I've to destroy some AA sites or something. And I'm planning to get to the harbor too.

After arriving at the AA site I couldn't use the truck, something I don't like. I dropped my sniper and picked up an AK at the previous town. So I've got to get closer now before I open fire. I kill them in seconds and I proceed to a town. This time I'm killed in seconds, have to be a bit closer this time.

I move on because after some retries I just can't do it and I disable a AA site a few minutes later. I'm going to the harbor, to see if I can steal a boat to get away from the island.

Right now, I've got 19 rounds left. This is because I couldn't find ammo nor could I get ammo from the soldiers in the AA gun. After crawling to the harbor I'm now ready to take care of the soldiers and try to steal a boat. I save the game and make myself ready for action. The first try I don't survive, trying again right now. Oh, this is really hard lol.

After some retrying I finally managed to kill all the soldiers there, but I couldn't steal a boat. Well I save the game and use -endmission. I don't know what to do right now to end the mission.

Debriefing:
Time: 12 h 44 minutes (?)
Score: 4200

Outro:
None

Conclusion:
I could enjoy the mission, but I'm not really into playing these missions. I don't really like the covert ops things. Despite this I could enjoy the mission at moment, when I had some fun killing the enemy soldiers and having a hard time. In between the action moments lots of 4x was used, there were no enemies in the countryland.
A thing that makes me unsure of this mission is what I have to do now.
Please help me to finish it :).
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klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #16 on: 19 Sep 2005, 19:08:35 »
@Trapper
You're going to persuade me you're right...... ;)

@Cheetah
Thank you for your report. The next version will not features capital letters anymore and i will modify sound/music volumes in the intro.
The lack of enemy patrols and vehicles is wanted by me for the moment. Other enemies will be added lately with the next releases.
To continue the mission you've to surrender. As you were discovered a radio message should have warned you of an Hind patrolling the sky over the isle. Since you've choose to be parachuted no helo extraction it's possible for obvious reasons. This is wanted by me. If you would have choosed the zodiac the radio message would have warned you to stay away from the boat but you would try anyway. Is up to you. The zodiac would be destroyed only if discovered by the enemy, in such case you've to surrender anyway (to surrender drop down your firearms).
Once surrender there will be a cutscene (during this cutscene the Hind will lands, since there's no more reason to search for you) and then if you ecape you've two options: to find your equipment or to steal a radio from a soldier by killing him. Both your equipment and the enemy RTO soldier are not far away from your prison, but you've to find 'em.
Once you will get in possession of one of these items a radio message will becomes available for the extraction by helo.
Klavan

 


« Last Edit: 19 Sep 2005, 19:12:19 by klavan »

Offline Cheetah

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Re:Dirty Trick - In The Name Of Peace
« Reply #17 on: 19 Sep 2005, 19:14:07 »
Thanks for the information, well I thought that there would be some way to complete the mission without surrendering.

I'll try it when I got the time for it.
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klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #18 on: 19 Sep 2005, 19:25:17 »
@Cheetah
 :-\  :-\  :-\
I've found a bug for the extraction after surrendering!
I'm really sorry but you will not be extracted!
Please accept my apologies!
S**T!
Klavan

PS
Never mind me. This bug occours only if you're inserted by zodiac (both in sniper and team mode).
I need some sleep, really......
« Last Edit: 19 Sep 2005, 19:31:22 by klavan »

Offline Cheetah

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Re:Dirty Trick - In The Name Of Peace
« Reply #19 on: 19 Sep 2005, 22:09:55 »
I tried doing what you told me to do. After putting down my weapons the mission continued as you told me it would. It's just that just after getting the camera view inside the prision I was killed. This means that you create a new soldier? Because the 'old' I could be killed? Well I'll try it again from a safer position. The cutscene continued after I got killed.

This time I dropped all my gear while standing under the bridge. It worked and I wasn't killed. The cutscene continued as it should. Only at the end the soldier runs away through the wall, I know that this is hard to do, but you should try to fix it.

The first time I tried using my Melee attack, but it doesn't work. Well just have to find my gear then I guess. When I retry, there are two 'I's. The other gets shot, they leave me alone. Looks pretty weird.

Oh I'm really enjoying this running to find my gear, love the atmosphere, love the music. I don't know why, but it's just so much fun. Especially with the HD weapons. You run around a corner and suddenly a tonal woman with a gun *OOPS* and you quickly run away with bullets flying around you.
The problem is that I've got absolutely no idea where I can get my equipement. The problem is that the BMP shot me, well I'll just retry.

Ah this time I find it, it's just that I didn't have the PSG, but an AK it's just that it's hard for you to detect what kind of gun I have right before I surrender. I take the weapons and radio for evacuation.

I arrange some transportation for myself to destroy the last thing before evacuation. Don't really know where to search, but well, I hope I can find it somewhere in town. I drive a bit, but get killed.
The next time I decide it's safer on foot. I'm searching for the Hind, I want to get off this island. After about 15 minutes of trying to find the Hind in the town, I'm coming to the conclusion that the Hind, isn't in this town. Well, I'll try it again tomorrow.
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klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #20 on: 19 Sep 2005, 23:52:17 »
@Cheetah
Quote
Briefing:
Too much information to read for me right now. I just want to play the mission. Well presented to the player, but there might be too much things, I don't know what's really important anymore. Or is all of it that important?


Quote

The next time I decide it's safer on foot. I'm searching for the Hind, I want to get off this island. After about 15 minutes of trying to find the Hind in the town, I'm coming to the conclusion that the Hind, isn't in this town. Well, I'll try it again tomorrow.

Give it a read. ;)
However you don't need the hind to fly away (in fact you can't steal it!).
Didn't the radio message appears on the radio menu?  ???

Quote

Ah this time I find it, it's just that I didn't have the PSG, but an AK it's just that it's hard for you to detect what kind of gun I have right before I surrender. I take the weapons and radio for evacuation.

That's not the problem. It seems like the setcaptive command sometimes does it's job too late.

Klavan

PS
Tomorrow there should be another update, the target will be detectable by satellite and other things.
But the melee still doesn't works???
 
« Last Edit: 20 Sep 2005, 00:09:11 by klavan »

Offline Cheetah

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Re:Dirty Trick - In The Name Of Peace
« Reply #21 on: 20 Sep 2005, 17:12:34 »
Quote
Ah this time I find it, it's just that I didn't have the PSG, but an AK it's just that it's hard for you to detect what kind of gun I have right before I surrender. I take the weapons and radio for evacuation.

This is a problem on it's own, because I had other weapons when I was captured. I didn't have a PSG when I was captured, and a PSG was in my hidden gear.

I might have a clue where the enemy Mi24 might be, after reading the briefing better. Going there by jeep right now.
*Minutes later*
 ;D
*Explosive minutes later*
Liked the artillery script you used. I needed six shots, not really that much I guess. Requested my extraction near the sea and went there by jeep. When I arrived there the chopper did just arrive and I was ready to get off the island. Nice music accompanies me on my flight away from the island.
After the credits the mission ends.

Debriefing:
Score: 7000
Time: 13h 48 min

The AA batteries objective wasn't failed or done, because I only killed 3/4. You should make it failed IMO.

Outro:
None

Conclusion:
The mission was pretty good, except for the lack of enemies at certain places. I think that the rebel leader needs to be guarded a bit better.
Keep up the good work!
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klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #22 on: 20 Sep 2005, 20:29:03 »
Updated to version 1.03

-Minor changes and fixes on the stringtable
-Corrected sound/music volume levels in the intro
-Fixed the bug that prevents to be extracted by the chopper in sniper and team mode if you're inserted by zodiac
-Now the satellite is able to detect the target if it's within 30 meters from the centre of the camera and it's not embarked on a vehicle
-Added female voices to the satellite
-Various changes and fixes

@Cheetah
Thank you very much for your exhaustive report.
Happy to know you had fun playing it and, most important, that you finished it! ;D
Your name has been added in the credits (together with Trapper, Mikero and PreparationH).
Thanks again.
Klavan

 
« Last Edit: 20 Sep 2005, 20:30:16 by klavan »

Offline burroughs

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Re:Dirty Trick - In The Name Of Peace
« Reply #23 on: 20 Sep 2005, 21:55:52 »
Saluto, Klavan!
By the way, I also remembered that I once played another mission of yours' "Good morning, Reds!" and I liked it either. You don't get many purely recon-type missions in OFP and that was one of those in which you run into complications in a very realistic manner, starting to show off that smartass attitude, becuse "firefight is not an option, so I jump at the opportunity"  ;).
Anyway, on to the topic as I liked "Dirty Trick ..." even more. I noticed a weird and annoying thing: I selected a vet mode, enemy AI above average,low CPU load, team type mission with a night helo insertion deep within the hostile territory and experienced a trouble with the touchdown. The helicopter delivers my team to where I selected to be inserted, but it starts to hover on reaching the destination, too high to disembark safely and too low to land with a parachute (that would be a stupid thing to do on a helo insertion, even though Andy McNab described in his "Immediate action" that the SAS dudes id so during their training missions in Belize).
It happens each time and I started to think that it's because I had been to deep in the Indian country, although I had avoided as it had been advised in the briefing section to fly over the inhabitated areas and sometimes I was fired at by the ZSUs and sometimet not.
I can perfectly remember that it wasn't a problem at all when I have launched the mission for the very first time, but then I selected much safer insertion site. Is it the cause? ...
I am waiting to download that improved version promised above. I am also pretty curious whether you think about continuing the story in another mission and if so, what would it be this time? ... I love that special type missions and I really enjoyed the non-combatant evacuation you designed, but still looking to something more and someething different. Maybe a helo pilot mission with providing those CASs and strikes I called in the "Operation Weasel", but with a tongue in the tail which I am sure you are capable of inventing.
"...1st rule regarding SpetsNaz: you do not talk about SpetsNaz.  2nd rule is: you do not talk about SpetsNaz.  3rd rule is to obey the first two. ... "/ V.Suvorov, "SpetsNaz; the story behind the Soviet SAS."

Offline Cheetah

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Re:Dirty Trick - In The Name Of Peace
« Reply #24 on: 20 Sep 2005, 22:40:09 »
I'm going to try and test your mission again this time. Only doing it different this time, at least that's my intention. I'll comment on all things that I don't like, even if I've already told you before.

I'll start directly with your mission, because there's no new things in things before the mission

Mission (veteran):
My settings:
3 am, clear weather, zodiac insertion, LD mission type, disabled, disabled, low, above average.

The first time I start the mission I drive east and don't spot land soon enough. I've been trying to find land and I couldn't use my teammate to check my position.

Restarted the mission and I was like, oh my god another long boat ride. So I go at full speed and 4x and suddenly I'm on land, the boat is doing insane things. Maybe needless to say, I didn't survive this. I tried ejecting, but the timing wasn't right. Guess my teammate (who disembarked safely) was wondering what the heck I was doing. Well, my problem going at this speed.

I'll probably retry the mission tomorrow, because right now I'm going to sleep.
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klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #25 on: 20 Sep 2005, 23:53:56 »
@burroughs
I've tested it moments ago for three times and apart for the second (an AA cannon ruined the party......) the insertion was OK (same options selected by you).
I don't know what to say....
Have you red carefully the initial hint? When you begin in the chopper click on the map where you want it to moves to (radio command is not required) and then hit 0-0-2 and click again on the map to choose the LZ.

In my intention the third mission is a combined arms attack, with armours, artillery and air support, but i don't think I will have enough time to edit it before ArmA.....

@Cheetah
Maybe the first time you started on the eastern or southern part of the isle, so driving east wasn't a good idea. A marker appears where you start your trip. Give a fast look at the map when you begins (you have enough time to do this, before eventual problems arrives).
However you've to be very carefull when landing (low speed and fast ejection). I don't know if the problem is caused by the zodiac or by the isle, but at this point it doesn't really matters.......


Naturally the new version comes with some bugs:

-The cutscene when playing the team attack mode doesn't works correctly (only if you allow the target to reach the harbour)
-In team mode attack the player wears an M433belt which is not compatible with the main weapon (no error message or whatever, simply it's not recognized)
-When you exit the satellite mode by pressing "esc" key the sound remains faded to 0. Re-open the satellite and exit it by pressing the appropriate button and the sound is restored

I will update a new version tomorrow, most probably.
Thanks.
Klavan
« Last Edit: 20 Sep 2005, 23:56:12 by klavan »

Offline burroughs

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Re:Dirty Trick - In The Name Of Peace
« Reply #26 on: 21 Sep 2005, 18:42:33 »
Allright, Klavan.
Seems like I resolved the problem with the faulty helo insertion: I tried it out several times and to me it still looks like everything goes wrong when the LZ selected is too deep within the IAH-controlled territory. Moreover, sometimes the pilot goes nuts and flies headfirst past the selected spot straight into the AA fire. Anyway, it happens even if the LZ is not 100% safe, but quite so, so I guess it should be fixed somehow: a SpecOp missions allow the operators to take a certain ammount of risk for the benefit of the outcome, so I should not be prevented from doing so.
I am very keen on special operations and I read many materials on the matter - any Special Forces I read about are free to choose the weapons of their liking according to their misson plan and its execution. What I mean is that I was kind of disappointed that I cannot select the weapons beforehand.
On top of that my grenade launcher does not work at all, even though I am equipped with it and a decent ammount of ammo as it seems according to what I've got in the weaponry section. But when it comes to using it, it's impossible as I can't reload it because the ammo availablility displayed in the rightmost upper corner is at zero level. What the ... ?! ... I should give'em some hell with my grenades.
Do these words in Italian in your signature stand for :" ... On my command unleash hell. ..."? ...
Best regards.
"...1st rule regarding SpetsNaz: you do not talk about SpetsNaz.  2nd rule is: you do not talk about SpetsNaz.  3rd rule is to obey the first two. ... "/ V.Suvorov, "SpetsNaz; the story behind the Soviet SAS."

klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #27 on: 21 Sep 2005, 20:22:51 »
@burroughs

About the insertion.
Wel I've tried it again several times and I've to admit that problems may occurs if you choose a deep inland insertion. I'm not sure about the nature of the problem, but I've noticed that the speed of the chopper sometimes seems to influence this.

Code: [Select]
"Start" setmarkertype "Empty"
_Mark setmarkertype "Start"
_Mark setmarkersize [1,1]
_Mark SetMarkerColor "ColorGreen"
_Mark setMarkerPos _pos
_H setpos _pos
_Pil move _pos
_Pil sideradio "Ra6"
@ (_Helo distance _H) < 120
_Helo animate ["SideDoor1", 1];_Helo animate ["SideDoor2", 1]
_Helo flyinheight 15
@ ((getpos _helo select 2) < 16) && speed _Helo < 18
[_A1,_Helo] exec "Insertion\Rapple.sqs"

The code above is part of the main part of the script that rules the rappelling insertion. I think that if the speed is too high and the LZ too near the chopper position, it may loose something or simply he surpassed the gamelogic (the _H variable) forcing a sudden brake....
This in communion with the AA batteries may make the things  to go wrong.
Try to avoid to let the chopper  takes too much speed by giving linear and long routes. It seems to work well with me.

About weapons selection.
I've got a nice dialog (not created by me) for this pourpose stored in my HD. It's ready and fully customized for this mission. My problem is to implemet it. I've made several attempts but it doesn't works. Maybe is something related to the script that create the settings dialog.  I will try again later.

About the GL.
As you can read in my previous post this bug is already known to me (with something else.....). This is due by the impossibility for tha ARs to recognize the grenadier belt. It's my fault: the addon's readme is very specific about the kind of amagazines accepted by it...... :-[
This in fact makes JAM3 useless......
I will revert the belt to the vest, which is accepted by the weapon, in the next version (probably this late evening).

About the signature.
Yes it means about so. To be more precise (from my dictionary) "scatenare" means "to unfetter". But i don't think it's a so big difference.
Taken from The Galdiator
Are you trying to learn italian? :)
Thanks
Klavan


 


 
« Last Edit: 21 Sep 2005, 20:25:16 by klavan »

klavan

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Re:Dirty Trick - In The Name Of Peace
« Reply #28 on: 21 Sep 2005, 23:15:51 »
Updated to version 1.04

-The cutscene when playing the team attack mode now works correctly
-Turned the M433belt to M443vest for the player in team mode attack
-When you exit the satellite mode by pressing "esc" key the sound is restored
-If you select the zodiac or the parachute now an hint will report your initial position on the map
-Added more enemy patrols and vehicles
-JAM3 is no longer indispensable
-Minor changes in the intro
-Various changes and fixes

Klavan
« Last Edit: 21 Sep 2005, 23:22:00 by klavan »

Offline Mikero

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Re:Dirty Trick - In The Name Of Peace
« Reply #29 on: 22 Sep 2005, 02:22:57 »
Quote
Your name has been added in the credits (together with Trapper, Mikero and PreparationH).

Non che credo! Somebody loves me!  ;D
Just say no to bugz