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Author Topic: How do I make the Wilcos animations work?  (Read 967 times)

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Crazy G

  • Guest
How do I make the Wilcos animations work?
« on: 19 Aug 2005, 06:39:28 »
Please Anyone Help me Out By Giving me the Steps. thank you ;D
« Last Edit: 19 Aug 2005, 07:23:46 by bedges »

Crassus

  • Guest
Re:How do I make the Wilcos animations work?
« Reply #1 on: 05 Sep 2005, 08:32:34 »
From the Read-Me:
Quote
Make sure all of my old ones are out of your AddOns Folder
-DeadAnims
-RestStatics
-CombatStatics

Then, take all three pbo's and put them in your Modname\AddOns folder

Ex.  Res\AddOns,FDF\AddOns etc.

Then start up OFP, go into the mission editor, create a unit, create a waypoint on that unit and type:

this switchmove "animname"

Replace "animname" with one of these, and use the "".


Ex.  this switchmove "W_down1"

Because his anims do not replace any of the default anims, to execute Wilco's anims you must give the unit you want to execute the anim a waypoint, with either this switchmove "name of the anim" or <name of the unit> switchmove "name of the anim".

All of Wilco's anims are listed in the Read-Me.

Hope that helps.
« Last Edit: 05 Sep 2005, 08:33:23 by Crassus »