Early version of coverfire by Paddy (completely untested)
- To execute - To execute coverfire
[unit] exec "coverfire.sqs"
[unit] exec "coverfire.sqs"
N.B. remember to preprocess the random int.sqf file in init.sqs
- To execute revealtoall
[unit] exec "revealtoall.sqs"
--// coverfire.sqs is a script that makes units cover other units in the group while
they are moving.
Completely untested due to lack of time (and energy) was built for speeder and requires thorough testing HELP!! Script must be activated for each group member. //--
--// revealtoall.sqs is a script that is similar to general barons AI info sharing
script. Reveals presence of enemy units to whole of group when unit is detected
by ANY member of the group. Script must be activated for each group member. //--
All feedback greatly appreciated especially code fixing help and scripting tips!!
(im not the most advanced scripter in the world)
Thankyou
R.E. (
http://www.ofpec.com/yabbse/index.php?board=10;action=display;threadid=25124)
- Original request for script
P.S. Please reply for more info if I have not been very clear here, things sound good in my head but others rarely understand my .... genius.