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Author Topic: Hiding Bodies  (Read 504 times)

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Offline bigdave003

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Hiding Bodies
« on: 16 Jul 2005, 01:55:58 »
Is there a way to make the player fail the mission if one of 4 bodies is found, forcing the player to hide the bodies?

Dave
"From this day to the ending of the world we in it shall be remembered. We lucky few, we band of brothers. For he who today sheds his blood with me shall be my brother. "

Offline Blanco

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« Last Edit: 16 Jul 2005, 03:59:52 by Blanco »
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Offline bigdave003

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Re:Hiding Bodies
« Reply #2 on: 16 Jul 2005, 19:41:09 »
That works, thanks. How would i go about inserting an alarm sound when the script goes to alarm?
"From this day to the ending of the world we in it shall be remembered. We lucky few, we band of brothers. For he who today sheds his blood with me shall be my brother. "

Offline Blanco

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Re:Hiding Bodies
« Reply #3 on: 16 Jul 2005, 20:15:07 »
If you are talking about the snypir's isbodyhidden script...

Place a trigger :

Quote
condition : alarmraised
on activation : playsound "alarm"

oh, almost forgot...

Ensure alarmraised = false before you run the script!

Put

Code: [Select]
alarmRaised = false
in a init.sqs


« Last Edit: 16 Jul 2005, 20:23:05 by Blanco »
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