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Author Topic: WGL  (Read 3028 times)

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Offline XCess

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WGL
« on: 22 Jun 2005, 21:51:07 »
Does anyone know where i can find a WORKING download link for this? Everywhere I've tried simply does not work.

Corben Dallas

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Re:WGL
« Reply #1 on: 22 Jun 2005, 22:08:46 »
What's WGL..?

Offline XCess

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Re:WGL
« Reply #2 on: 22 Jun 2005, 22:12:16 »
a mod that changes the config to more realistic values and replaces some units.. I'm not 100% sure lol... but from what I heard it sounds good. and if something sounds good for OFP I want it :p

Corben Dallas

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Re:WGL
« Reply #3 on: 22 Jun 2005, 22:14:56 »
Can't blame you mate!

I read something on some OFP site earlier about a mod that changed the AI, made things more realistic, etc.  Not sure if it was called WGL though.  Found it via Goggle scratch engine...

Offline XCess

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Re:WGL
« Reply #4 on: 22 Jun 2005, 22:35:43 »
ah found it here.

Weighs in at 150mb so I'm gonna be quite some time on the 56k  ::). Oh well..

Corben Dallas

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Re:WGL
« Reply #5 on: 22 Jun 2005, 22:41:39 »
Good gawwwwddd - 150mb?  What does it DO..?!

Offline XCess

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Re:WGL
« Reply #6 on: 22 Jun 2005, 23:03:30 »
Guess I'll find out tommorrow.. or the next day :P

Offline oyman

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Re:WGL
« Reply #7 on: 23 Jun 2005, 02:13:00 »
it replaces the sky,adds a really BIG island, adds new sounds, guns, soldiers, vehicles, explosion effects,  you know that kind of stuff ;D

it doesnt add better AI, your thinking of the PLA addon pack ;)


dling 150mb+/- on 56k isnt that bad ;)

Offline XCess

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Re:WGL
« Reply #8 on: 23 Jun 2005, 05:03:10 »
I'm pretty sure i read SOMEWHERE that it does improve the AI... if not... what are people's experiences with changing the AI through the config? I've head you can even get them to use surpressing fire n such.

Offline XCess

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Re:WGL
« Reply #9 on: 23 Jun 2005, 22:19:33 »
Oh now I'm pissed. I just finished the d/l and it's corrupt  :'(

Corben Dallas

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Re:WGL
« Reply #10 on: 24 Jun 2005, 09:25:02 »
I downloaded it from the link posted, but I can't work out how to install it in RES 1.96 - there are no installation instructions in the docs (that I can find) nor any on their website as far as I can see.

I tried copying things into OFP folders from the zip, but am not sure where some things go. It doesn' work so far, anyway.  :(
« Last Edit: 24 Jun 2005, 10:47:14 by Corben Dallas »

Offline XCess

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Re:WGL
« Reply #11 on: 24 Jun 2005, 15:11:55 »
Copy the WGL folder into your OFP Directory (not addons or anything) and then create a shortcut to flashpoint. and use this:

<"C:\Program Files\Codemasters\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=WGL>

Without the < >
« Last Edit: 24 Jun 2005, 15:12:52 by XCess »

Offline .pablo.

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Re:WGL
« Reply #12 on: 24 Jun 2005, 19:07:17 »
it improves the ai by increasing the distance at which it can see and hear things to realistic values (default ofp ai are practically blind at >200 meters)

Corben Dallas

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Re:WGL
« Reply #13 on: 24 Jun 2005, 21:04:27 »
Many thanks guys - that made it work.  However, I don't like the way it slows my game even more, and I'm already on low settings, so I'm not going to use it.

Perhaps by 2009 there'll be a PC which can run OFP RES flat out in any res and with everything set to max, but not for now. :)

Offline XCess

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Re:WGL
« Reply #14 on: 25 Jun 2005, 01:18:12 »
My PC is low to mid range and the only mission it's lagged on so far is Abandoned Armies with the terrain set to normal cos THob said so, usually1024x768 res and everything set to full and switched on except W-Buffer which is inaccessable for some reason, and ofcourse the lovely DxDll.. This topic is moving about everywhere lol.

Half way through downloading the 5.0 beta... will see tommorrow if it works.
« Last Edit: 25 Jun 2005, 01:19:09 by XCess »