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Author Topic: Civilian side = west & problem with FXStandSurUniv  (Read 1550 times)

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Offline Hauk

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #15 on: 12 Jun 2005, 19:10:59 »
yeah, i'm using what you siad. Here's some of the code from the script:

Code: [Select]
officer1 setBehaviour "AWARE"

officer1 setCombatMode "red"

officer1 dotarget man3
~1

man3 setCaptive false

officer1 doFire man3
~10

But i get nothing.

I wonder how many satchel charges he doesn have  :o

Hauk

Just caught your post there bedges. I'll give that a try. Cheers

Hauk

Offline Hauk

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #16 on: 12 Jun 2005, 19:25:02 »
okay, i tried to add a few magazines to the officer1 with this code:

Code: [Select]
this addMagazine "Bizon"; this addMagazine "Bizon"; this addMagazine "Bizon"
But still i got no magazines!!  :-[

Any ideas??

Hauk

Offline Planck

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #17 on: 12 Jun 2005, 19:31:40 »
Quote
this addMagazine "Bizon"; this addMagazine "Bizon"; this addMagazine "Bizon"

Try:

this addMagazine "Bizonmag"; this addMagazine "Bizonmag"; this addMagazine "Bizonmag"


Planck
I know a little about a lot, and a lot about a little.

Offline 456820

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #18 on: 12 Jun 2005, 19:32:42 »
did you add weapon first from the looks of it you didnt

Offline Hauk

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #19 on: 12 Jun 2005, 19:57:27 »
Okay, i now have officer1 shooting man3. Thats fine. But after four bullets you'd think he'd fall over and die!! LOL :o

Because he has his hands on his head he just takes the bullets standing up.  

Whats the switchmove command to make him stand normal?

Thx

Hauk
« Last Edit: 12 Jun 2005, 19:58:01 by Hauk »

Offline Hauk

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Re:Civilian side = west & problem with FXStandSurUniv
« Reply #20 on: 12 Jun 2005, 20:06:11 »
Hooray!!

I found the switchmove command, and man3 does fall over and die!!

Everything works the way i want it to know.

Thx 456820, and everyone else who helped here!!  ;D  ;D  ;D  :D

Topic Solved!!  8)

Hauk  8)