OFP1.96 bench 5685, vetmode no superaiReadme:sloppy. Done at a rush. A bit about you a bit about the mission a bit about (lack of) addons is needed.
HOWEVER, the important meat is there.
Piccie:none. And to promote your mission a jpeg is needed.
Overview:An unusually crisp picture. Everything where it should be and some easy to read phrasing.
Missing modest author advertising and some idea of the version being played.
Intro:Intense. Music choice good. Dramatic, nasty. Text stuff is good, and an obvious need to voice actor this Intro to polish it off because it deserves it.
Lined up soldiers potentially a mistake. It appears to be either a firing squad or, a squad about to be slaughtered. Some pronounced way of showing they have shouldered weapons is needed because player's attention isn't on them, and the perception is there instead. Perhaps intentional, dunno. Very good, menacing shot of more squads in background.
Briefing:Pretty damn good and very detailed.
I would change the phrase to "we need your squad to eliminate him", first impression is a lone black op thing.
Typos:some nouns like Russian, Europe, etc need capitalising. They spoil the overall effect of a very nicely written piece of blurb.
All links worked, all objectives first page, all extra pieces well presented on separate readable pages. Nice.
Map:Noisy. Far far far far too much noise. It's plain ugly and almost indecipherable. Makes you want to turn your head away.
Gear/selection. For me, too much of everything. Clearly thought out selections, but for me, too much. I choose the m21 because I'm lethal with it. Perhaps a little too cute to include it. Perhaps not.
Group: None. Not good, seasoned players like to know what the hell squad you've landed them with.
Notes:umm. Personal opinion only/, but it appears to be one which others agree with. You make the mistake of describing how you made the mission rather than how it will play. Items like grenade launchers, who's where, what's what. Frankly, who cares? Let me, the player, discover these things. It's not subtle. It is however, tucked away out of sight in a buried note, but I think you should confine this stuff to readme.txt. Very well written and phrased but I don't like it. This comment does not apply to Victor's Background. /Personal opinion only.
Mission:Grief! That start is good. The retry is unnecessary, you're too cute there putting it in because you could.
Hint's shouldn't be used in vetmode. I'd confine it to cadet. You're pulling me out of game immersion using them. Not criticising the thoughtful use of hints, criticising their use in vetmode.
SON OF A FEMALE CANINE! I'm dead. ME! A lethal sniper. Dead.
Repeat these comments for three retries.
Eventually take over hill only to discover SmallTent area to my left. Nasty.
Sniper rifle makes short work of most nasties in first hamlet, but grief, it's like dealing with cockroaches. There's currently a nice mix of very alert and severely dumb enemy.
Good use of bluetext. Having trouble playing this mission and reporting it at same time. Phew.
Getting severely mauled by well placed hidden enemy. Lost a few of my people. Another good use of blue titletext. I like feedback that I'm making progress because in this mission, it's tough.
Started taking out everything twitching in last objective from hill before river with M21. Great use of this Island btw, I love it. Particularly that river.
Killed by some vicious horrible thing on other side of river. Retry. Killed again. Sigh, and THEN i notice the buggers. Hidden well.
Plenty of fairness in this mission. If I'm too stupid to notice small tents, I deserve all that comes my way.
Took out remaining stuff 6 and 700 meters behind last hamlet then moved to river. You could consider fog to toughen it for me.
Slaughtered as we cross over. Excellent.
Retry position was excellent, but not convinced you need that hint for vetmode.
Had a pig of a time crossing that river and thouroughly enjoyed myself.
Another pig of a time cleaning out the running loons trying to get over the top and around us (we were centre of valley). More troubles with well positioned nasties in hamlet centre area. Sniper rifle could only do so much. Ended up grenading front of buildings to make progress. Shot by Victor, sigh. Retry.
Did another grenade run and 'accidentally' killed Victor.
Nice ending sweep, sort of mini outro of the hell you put me through ;D.
Good use of barricades, tents and general eye candy. Completely pointless jeep, truck, and ammo stashes which is *exactly* as it should be. All in all Nice. I can see how an insane dash by truck accross the river might have been a better option <ahem>
Loved this. A great little mission. Tight, and very fierce. By no means an epic production, just all that could be achieved on a tiny Island was really well put together.
Took a glance at the group listing while playing, Unhappy that all of us were vets/experts and as I always argue, medics never need be. Also don't like the postion of the medics nor the fact there are two of them. No commander worth his paycheck would ever have them up front, and really, an M2 gunner is needed in this mission in the #2 position to protect the player.
Showstoppers None. Bugs None. This mission is ready to roll, but you might want to polish out a few of my criticisms, maybe not.