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Author Topic: how do you make unit eject  (Read 1679 times)

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beretta

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how do you make unit eject
« on: 11 Apr 2005, 18:57:27 »
how can i make units eject from a moving plane or helicopter

Offline greg147

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    • Royal Air Assault Battalion
Re:how do you make unit eject
« Reply #1 on: 11 Apr 2005, 19:05:47 »
Code: [Select]
unitname action ["EJECT"]
Should work. If not....

Code: [Select]
unitname action  ["EJECT", "vehiclename"]
Put either of them into a triggers init field  ;)
« Last Edit: 11 Apr 2005, 19:06:20 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Serial Killer

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Re:how do you make unit eject
« Reply #2 on: 11 Apr 2005, 19:25:35 »
I think that this must be In Scripting forum, not here...

Offline greg147

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Re:how do you make unit eject
« Reply #3 on: 11 Apr 2005, 19:32:09 »
Me thinks it should be in the general editing and scripting board aswell  :P
« Last Edit: 11 Apr 2005, 19:32:31 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

beretta

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Re:how do you make unit eject
« Reply #4 on: 11 Apr 2005, 19:35:06 »
THERE IS no triggers init

Offline Planck

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Re:how do you make unit eject
« Reply #5 on: 11 Apr 2005, 19:37:16 »
Try the On Activation field then.


Planck
I know a little about a lot, and a lot about a little.

beretta

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Re:how do you make unit eject
« Reply #6 on: 11 Apr 2005, 19:41:02 »
the activation field takes it but he doent eject am making a zombie mission with this unit as a intro of a zombie ambush i need this to work >:(

Offline Planck

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Re:how do you make unit eject
« Reply #7 on: 11 Apr 2005, 19:47:41 »
Name your unit.....lets say his name is 'frank'
Name your vehicle....lets say the vehicle is called 'fred'

Then use:

frank action ["EJECT", fred]


In the triggers On activation field.

If you have the car already with the driver in then try:

fredd action ["EJECT", fred]



Planck
I know a little about a lot, and a lot about a little.

Offline greg147

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    • Royal Air Assault Battalion
Re:how do you make unit eject
« Reply #8 on: 11 Apr 2005, 21:45:49 »
What type of vehicle is it you're using? Land or air?  :P
Royal Air Assault Battalion - [L/Cpl] Greg
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beretta

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Re:how do you make unit eject
« Reply #9 on: 11 Apr 2005, 22:15:00 »
greg147 am useing a air unit a UH60 i think

Offline greg147

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    • Royal Air Assault Battalion
Re:how do you make unit eject
« Reply #10 on: 11 Apr 2005, 22:17:46 »
You may want to look in the editors dept for any good para drop scripts. They have some useful ones there  ;D
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

beretta

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Re:how do you make unit eject
« Reply #11 on: 11 Apr 2005, 22:19:28 »
greg do you know for any good para scripts and do you know for any good swat van models

Dubieman

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Re:how do you make unit eject
« Reply #12 on: 12 Apr 2005, 00:36:20 »
berreta, read Greg's post. ---->Editor depot : best place in the world

since you've already got a swat van topic, no need to answer here. ;)

and this is gen. edting...

Offline Morglor9

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Re:how do you make unit eject
« Reply #13 on: 21 Apr 2005, 00:29:55 »
beretta, you should really try spending a day or two in both the addons depot and the editors depot, then spend another week in the addons section of ofp.gamezone.cz. then you will know what is out there for addons, and what people have made in terms of scripts and tutorials. esspecially tutorials.

sorry if i sound angry, it's hard to type something like this and sound calm. text just doesn't allow you to input tone like voice...
Cymbaline