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Author Topic: Timebomb 3.3  (Read 6079 times)

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Offline Morglor9

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Re:Timebomb 3.3
« Reply #15 on: 09 Apr 2005, 18:19:25 »
great script Blanco! one question: how do you make it work without the randompositions script? i would like to make a mission with this (if that's alright) and i need the bomb to be in a certain place, as it will be important to the storyline.
Cymbaline

Offline Blanco

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Re:Timebomb 3.3
« Reply #16 on: 09 Apr 2005, 18:22:39 »
Easy, open the bomb_init script and delete the line :

Code: [Select]
[_thabomb] exec "randompositions.sqs"


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Offline Morglor9

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Re:Timebomb 3.3
« Reply #17 on: 09 Apr 2005, 22:09:27 »
ok. thanks.
Cymbaline

Offline Pilot

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Re:Timebomb 3.3
« Reply #18 on: 10 Apr 2005, 03:24:51 »
Hey Blanco,

Me again.  I have one suggestion for you: Allow the player to choose the type of ordinance for the explosion.  I don't think the current version allows this.

Homefry31464

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Re:Timebomb 3.3
« Reply #19 on: 10 Apr 2005, 04:24:17 »
For the time aspect, couldn't you just assign another variable to equal time, so that way it is dependent on that variable instead of the _time one?

Offline Blanco

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Re:Timebomb 3.3
« Reply #20 on: 18 Apr 2005, 15:43:30 »
Hey Blanco,
Me again.  I have one suggestion for you: Allow the player to choose the type of ordinance for the explosion.  I don't think the current version allows this.

What do you mean by "the type of ordinance for the explosion"?
The ammotype? Right now it's the laserguidedbomb.

For the time aspect, couldn't you just assign another variable to equal time, so that way it is dependent on that variable instead of the _time one?

I'm not using the _time variable in my scripts.
I'm not sure what you suggest actually.
I'm still searching how I can detect a loaded game.

« Last Edit: 18 Apr 2005, 15:46:14 by Blanco »
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Offline Pilot

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Re:Timebomb 3.3
« Reply #21 on: 18 Apr 2005, 18:03:24 »
Quote
What do you mean by "the type of ordinance for the explosion"?
The ammotype? Right now it's the laserguidedbomb.
Yes, the ammotype.  I suggest you allow the player to choose whether it is a laserguidedbomb or a shell 125 or even a handgrenade.  It would allow the player to better "conform" the bomb to the situation.

Offline Blanco

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Re:Timebomb 3.3
« Reply #22 on: 19 Apr 2005, 07:46:27 »
Display_Position1.1

Positionscript has been updated. The position array is shown in an editfield in a dialog, simply select the text and use CTRL + C & CTRL + V to copy and paste it in your script for further use.
« Last Edit: 19 Apr 2005, 08:10:13 by Blanco »
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pazuzu

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Re:Timebomb 3.3
« Reply #23 on: 16 May 2005, 23:45:44 »
Is this script good for multiplayer coop?

Offline Blanco

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Re:Timebomb 3.3
« Reply #24 on: 17 May 2005, 04:46:47 »
I don't know, I don't have the resources to test in MP.
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pazuzu

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Re:Timebomb 3.3
« Reply #25 on: 18 May 2005, 01:43:48 »
I tried it with someone in multiplayer & they couldn't see the laptop but could see option to defuse in their action menu & did so. Then I tried cutting a wire & it blew me up but not the person I was playing with.

So I guess its not good for multiplayer. Too bad, I really like this script.

I tried codepad script too & it doesn't work in multi...

Is there any way it could be made to work in a coop?


Thanks.
« Last Edit: 18 May 2005, 03:08:23 by pazuzu »

Offline Blanco

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Re:Timebomb 3.3
« Reply #26 on: 18 May 2005, 05:17:58 »
Let's start with the beginning...

Quote
they couldn't see the laptop but could see option to defuse in their action menu & did so
.

Was the position of the laptop random or fixed?
How could you click on the action when the laptop was not visible, because the action is attached on the laptop ???

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pazuzu

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Re:Timebomb 3.3
« Reply #27 on: 18 May 2005, 07:49:34 »
LOL, I was playing with another person to see if he could defuse the bomb.

He shot the guy with the plan & was able to take the plan then searched for the laptop. He never saw the laptop but could see option in his action menu to cut wire, which he did & defused the bomb. Then I went to his position & I could see the laptop & option to cut wire so just for the heck of it I cut wire & it blew up killing me but not him. He said he didn't see explosion.

So I guess this script runs off local comp or something. Doesn't seem to work for other players in multi.

Oh btw, I was going through all your scripts & thought that Flattire script sounded good but the D/L link wouldn't work for me. Is this script still available?
« Last Edit: 18 May 2005, 07:51:57 by pazuzu »

Offline Blanco

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Re:Timebomb 3.3
« Reply #28 on: 18 May 2005, 18:33:25 »
Flattire script?

I remember I've' wrote two betascripts about that subject :

1- An old script to repair your car until it can move again. So when you hit a tree and you got a flat tire, the driver got an new action to repair the tire only.

http://users.telenet.be/blanco/Scripts/Repair.Abel.zip
 
2- A script to flatten a tire instantly by camcreating bullets in the tire itself.
 
http://users.telenet.be/blanco/Scripts/flattire.eden.zip
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pazuzu

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Re:Timebomb 3.3
« Reply #29 on: 18 May 2005, 19:08:18 »
Ya it was the repair one I wanted.

Thanks.