Home   Help Search Login Register  

Author Topic: Need help identifying addons.  (Read 3386 times)

0 Members and 1 Guest are viewing this topic.

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Need help identifying addons.
« on: 20 Mar 2005, 19:13:36 »
Hi all, i was making a mission, all went well until i heard about the new version of flashFx.. i installed it, went to mission editor to load the mission i am creating and it says

cannot load mission, missing addons: Pilotraft, Salvageraft

so can somebody help me identify what these addons are so i can download them again. thanks in advance :)

i think pilotraft was sea pilot addon, can sum1 help me find it

and i dunno about the other one, i cant find it n mission.sqm
« Last Edit: 20 Mar 2005, 19:17:31 by Woodpeckersam »

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Need help identifying addons.
« Reply #1 on: 20 Mar 2005, 20:16:07 »
I have the salvage raft addon here. Its too big to attach, so i'll E-mail it to you  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #2 on: 21 Mar 2005, 00:17:04 »
Kool, thanks, downloadin now... safe dude :) :thumbsup:

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #3 on: 25 Mar 2005, 14:59:12 »
Right, now i want some more help identofying addons, these are all the addons i need to find, so if possible, you can post the link to oit or just post the name of the addon and i will find it myself. Thanks :)

Quote
   addOns[]=
   {
bas_cargo FOUND
cwk_TigerNaval FOUND
cwk_tiger FOUND
Nimitz FOUND
OH-58 (NOT ADDON),
bas_kiowapack FOUND
SU-25 (NOT ADDON),
ags_industrial_pack FOUND
sttabel_desert FOUND (Maybe)
[glow=dark red,2,300]sttasfaltka4FOUND[/glow]
[glow=rark blue,2,300]sttasfaltka7 FOUND[/glow]
[glow=dark yellow,2,300]sttasfaltka2 FOUND[/glow]
[glow=dark green,2,300]sttasfaltka1 FOUND[/glow]     
Flags1 FOUND
OFrP_Objets FOUND
map_milobj_pack FOUND      
INQ_WeaponPack FOUND,
BIS_Weaponpack (NOT ADDON),
cwk_has FOUND   };
   addOnsAuto[]=
   {
BIS_Weaponpack (NOT ADDON),
cwk_TigerNaval FOUND
cwk_tiger FOUND
Nimitz FOUND
OH-58 (NOT ADDON),
SU-25 (NOT ADDON),
sttasfaltka4 FOUND
sttabel_desert FOUND (MAYBE)
sttasfaltka7 FOUND
[glow=light blue,2,300]sttasfaltka2 FOUND[/glow]      "sttasfaltka1",
Flags1FOUND
OFrP_Objets FOUND
map_milobj_pack FOUND
INQ_WeaponPack FOUND
cwk_has FOUND
« Last Edit: 27 Mar 2005, 23:40:57 by Woodpeckersam »

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Need help identifying addons.
« Reply #4 on: 25 Mar 2005, 15:16:28 »
OK, i think I can help you out on a few of them  ;)

'cwk_TigerNaval' and 'cwk_tiger' I think are Cwks Tiger gun boats.
http://ofp.gamezone.cz/index.php?showthis=3838

'Nimitz' would be the Nimitz class aircraft carrier.
http://ofp.gamezone.cz/index.php?showthis=6825

'sttabel_desert' is a desert malden. I'm not sure if its the right one, but try this  ;)
http://ofp.gamezone.cz/index.php?showthis=462

'ags_industrial_pack' is here.
http://ofp.gamezone.cz/index.php?showthis=6500

'OFrP_objects' I think is Operation Frenchpoints object pack. Not sure though.  :-\  Find it at the bottom of this page.
http://ofp.gamezone.cz/index.php?showthis=5835

'Map_milobj_pack' would be Mapfacts military objects.
http://ofp.gamezone.cz/index.php?showthis=7084

'BAS_kiowapack' is here.
http://ofp.gamezone.cz/index.php?showthis=3711

I'll find some more soon. I have to do something now. I'll edit this post with more soon.  ;)
« Last Edit: 25 Mar 2005, 15:35:03 by greg147 »
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #5 on: 25 Mar 2005, 15:32:47 »
Kool thanks! Ill mark off the ones we have fund. Cheers m8! :) :D

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Need help identifying addons.
« Reply #6 on: 25 Mar 2005, 15:39:46 »
OK, i've added some more to my last post.

One more thing.
'OH58', 'Su25' and 'BIS_weaponPack' come with OFP, so they are not required to download  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #7 on: 25 Mar 2005, 15:41:32 »

Offline greg147

  • Contributing Member
  • **
    • Royal Air Assault Battalion
Re:Need help identifying addons.
« Reply #8 on: 25 Mar 2005, 15:47:18 »
About 'INQ_WeaponPack'.

I have the addon here on my computer, but I can't find the link to download it on Inquisitors site.  :P

Its on here somewhere, i'm sure.
http://ofp.gamezone.cz/_hosted/inquisitor/

Until we find it, i'll e-mail it too you, as its too big to attach.  ;)
Royal Air Assault Battalion - [L/Cpl] Greg
RAAB

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #9 on: 25 Mar 2005, 15:52:17 »
Actually, i dont really need it to be emailed, i just need the links but thanks anyway :) :D

Grunt249

  • Guest
Re:Need help identifying addons.
« Reply #10 on: 26 Mar 2005, 17:36:10 »
"cwk_has"

CWK is used by Colonel Klink, HAS means Hardened Aircraft Shelter. You can find the "cwk_has.pbo" in the CWK Shelter Addon, located at the link below.

http://ofp.gamezone.cz/index.php?showthis=6437


"INQ_WeaponPack"

As mentioned above, INQ is Inquisitor's tag. The weapons pack he made is available in two versions, one using .jpeg and another using .paa. The link to his site was also listed above, so below I will only post the link to the actual file. PAA version is recommended, but you can get the JPEG version from that site as well.

PAA version http://ofp.gamezone.cz/_hosted/inquisitor/files/addons/INQ_WeaponPack_paa.rar


"sttasfaltka*"

These files I am having trouble finding, but I know that the STT tag belongs to SelectThis. I don't know if those addons are STT, or if that is just part of the file name. I have looked through just about every STT addon pack I know, and still have seen nothing that resembles those names. You might want to try contacting SelectThis and see if they belong to him or not, and if so where you can get them from.

One thing that might help us better locate those addons, is to paste here a section of the mission.sqm file where that addon is listed. It would help us determine if it's a soldier addon, or an object. This will help in locating it.


"Flags1"

I have had no luck in finding this addon either, but it sounds like one of the many flag addon packs out there. I will look some more later if nobody else has any luck finding it.


Hope this information helps you out.
« Last Edit: 26 Mar 2005, 17:40:09 by Grunt249 »

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #11 on: 26 Mar 2005, 18:17:46 »
Here it is! the mission.sqm, hope it helps thanks :) :D

Grunt249

  • Guest
Re:Need help identifying addons.
« Reply #12 on: 26 Mar 2005, 23:04:28 »
Based on the mission.sqm, I can see that the "stt.." items are some type of a vehicle or static object and not a soldier unit. The "Flag1" item is just a flagpole of some kind, and I'm sure you can change it with a normal flagpole.

Below is the sections from the mission.sqm that include those items.

Quote
   class Vehicles
   {
      items=323;      

      class Item30
      {
         position[]={7936.412598,11.784625,3693.421143};
         special="NONE";
         id=59;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };
      class Item31
      {
         position[]={7933.240234,10.823994,3734.437744};
         azimut=165.000000;
         special="NONE";
         id=60;
         side="EMPTY";
         vehicle="sttasfaltka7";
         skill=1.000000;
      };
      class Item32
      {
         position[]={7927.255859,10.527573,3744.519531};
         azimut=145.000000;
         special="NONE";
         id=61;
         side="EMPTY";
         vehicle="sttasfaltka2";
         skill=1.000000;
      };
      class Item33
      {
         position[]={7920.822754,10.109565,3748.460693};
         azimut=117.498001;
         special="NONE";
         id=62;
         side="EMPTY";
         vehicle="sttasfaltka1";
         skill=1.000000;
      };
      class Item34
      {
         position[]={7912.799805,9.533095,3749.546387};
         azimut=94.570313;
         special="NONE";
         id=63;
         side="EMPTY";
         vehicle="sttasfaltka1";
         skill=1.000000;
      };
      class Item35
      {
         position[]={7889.621094,9.438274,3749.547119};
         azimut=90.000000;
         special="NONE";
         id=64;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };
      class Item36
      {
         position[]={7865.277344,11.322491,3749.547119};
         azimut=90.000000;
         special="NONE";
         id=65;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };
      class Item37
      {
         position[]={7842.131836,11.740245,3749.545654};
         azimut=90.000000;
         special="NONE";
         id=66;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };
      class Item38
      {
         position[]={7817.788086,9.505478,3749.545654};
         azimut=90.000000;
         special="NONE";
         id=67;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };
      class Item39
      {
         position[]={7801.338867,9.731615,3768.346191};
         azimut=-4.100643;
         special="NONE";
         id=68;
         side="EMPTY";
         vehicle="sttasfaltka7";
         skill=1.000000;
      };
      class Item40
      {
         position[]={7805.307129,9.053528,3757.315918};
         azimut=-24.100637;
         special="NONE";
         id=69;
         side="EMPTY";
         vehicle="sttasfaltka2";
         skill=1.000000;
      };
      class Item41
      {
         position[]={7810.878418,9.084125,3752.228027};
         azimut=-51.602619;
         special="NONE";
         id=70;
         side="EMPTY";
         vehicle="sttasfaltka1";
         skill=1.000000;
      };
      class Item42
      {
         position[]={7818.554199,9.576341,3749.646484};
         azimut=-74.530319;
         special="NONE";
         id=71;
         side="EMPTY";
         vehicle="sttasfaltka1";
         skill=1.000000;
      };
      class Item43
      {
         position[]={7801.642578,11.315252,3784.809326};
         special="NONE";
         id=72;
         side="EMPTY";
         vehicle="sttasfaltka4";
         skill=1.000000;
      };

      class Item72
      {
         position[]={7947.901855,12.177857,3750.779541};
         azimut=-111.550003;
         id=101;
         side="EMPTY";
         vehicle="Flags1";
         leader=1;
         skill=0.466667;
         init="this setFlagTexture ""\Flags\USA.jpg""; this setFlagOwner (car)";
      };

What I would recommend is for you to edit that mission.sqm, and replace those items with a medium-sized defualt object, such as an empty BRDM or something that is not already part of the mission. So for example, where each of those listings says vehicle="sttasfaltka4", you would want to change the "stt..." part to "T55G". The "Flags1" sections would be changed to "flagcarrier".

You also want to delete those item names from the addons list in the mission.sqm. Below I will show the sections that you should delete.

Quote
   addOns[]=
   {
      
      "sttasfaltka4",
      "sttasfaltka7",
      "sttasfaltka2",
      "sttasfaltka1",
      "Flags1",
      
   };
   addOnsAuto[]=
   {
      
      "sttasfaltka4",
      "sttabel_desert",
      "sttasfaltka7",
      "sttasfaltka2",
      "sttasfaltka1",
      "Flags1",
      


What this will do is remove all the addons that are not available or known, and replace them with a T55. Once that is done, you open up the mission in the editor and look for any "Empty T55G" sitting around. If the item doesn't look like it's important, just delete it. If you think it might have been an important object, or is in a critical area, then choose something to replace it with based on what you think should go there. For example, if you see a T55 placed inside a tent and another one sitting out in the middle of nowhere, you can assume it is some kind of smaller object that probably doesn't have much use. Since none of those "stt..." items had assigned editor names, I assume they are not being used by any mission scripts. It appears they are just "eye-candy". Try out what I suggested, and see what you think. Empty T-55's would be all you need to look for.

And just to help make it easier, I am uploading the "fixed" version of the mission.sqm file. I have made the changes above, so before you load the mission up just replace the old mission.sqm with the one I have here. When you do open it up in the editor, look around for all the T-55's on the map. Determine if you want to replace them or delete them. Then just save the mission again and you are ready to go.

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Need help identifying addons.
« Reply #13 on: 26 Mar 2005, 23:10:44 »
I think the sttasfaltka items are roads.


Planck
I know a little about a lot, and a lot about a little.

Grunt249

  • Guest
Re:Need help identifying addons.
« Reply #14 on: 26 Mar 2005, 23:17:26 »
Well, if the tanks in the editor all start to line up in pretty rows, then I think Planck is right  :P

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #15 on: 27 Mar 2005, 00:43:36 »
And i did include roads.. thanks :) :D
so what addon used them? editorupdate?

Grunt249

  • Guest
Re:Need help identifying addons.
« Reply #16 on: 27 Mar 2005, 01:00:19 »
I'm still not sure yet what addons those are, but I doubt it would have been the editor update. I can't be certain on that, but I'm pretty sure. If you are using the editor update, then you would not have recieved any "missing addon" errors.

There are times that older missions, or newer missions at times, use addons that are rare and hard to find. In those cases, if you can't contact the original author of the mission to locate the needed addons, I think the easiest solution is what was told above. Find the addons in the mission.sqm, and replace them with a similar file that you do have. It's just a matter of renaming the addon, and then go into the editor to figure out what it was used for, so that you can replace it with something you have. In some cases you can just delete it completely without trouble, but it's best to check it first like we did with the tanks, and see if they were in a spot that looked important.

Thinking about it though, I think the theory that they were roads was correct. They might have been part of some STT road or texture pack, but I didn't see them in any of the STT files I found, including the island used. But "sttasfaltka" sounds like STT Asphalt maybe? Not sure, maybe someone should try and contact SelectThis and ask him about it.

So as of now, the mission works? Were you able to download the rest of the addons ok?

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #17 on: 27 Mar 2005, 19:29:33 »
dude, i never recieve missing addon errors, i just really want to find out where they come from thats all so if i release a mission, i can help people to figure out where i got my addons from. But thats a big   IF   i may or may not release my mission.

Grunt249

  • Guest
Re:Need help identifying addons.
« Reply #18 on: 27 Mar 2005, 19:40:15 »
Quote
dude, i never recieve missing addon errors, i just really want to find out where they come from thats all so if i release a mission, i can help people to figure out where i got my addons from.

Ok, I got it now. I thought this was for a mission you downloaded somewhere, and couldn't play it because you couldn't find the addons used. I am in the process of making a campaign right now, and have made several missions in the past. There is a technique that I use, might be something you would like to try.

Before I make a mission, I think about all aspects of it. Where will it take place, what will be the time frame, what nations are involved, etc. Based on that information, I think about addons that I wish to use that match the desired mission ideas. I will then make a new mod folder, such as "@Mission1", and place all the addons I want in that mod folder. I will also make a new startup icon that starts OFP with only that mod folder. This way I know that when I use the editor, I will only have objects available that are part of those addons. This way, I know exactly what is being used and where it came from, and I already have a "Required Addons" list ready for my readme file.

It might not be a method that everyone would find helpful, but for me it works. Try it out some time, see what you think.  :)

Offline Woodpeckersam

  • Members
  • *
  • I'm a llama! ooh! Yeah!
Re:Need help identifying addons.
« Reply #19 on: 27 Mar 2005, 23:34:58 »
to tell you, the STT are roads. So er... the flags.pbo are already inputted into the game.

Thanks for all your help guys.. good luck in everything you do :)