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Author Topic: Selectweapon - wtf, it doesn't work?  (Read 3389 times)

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seanver

  • Guest
Re:Selectweapon - wtf, it doesn't work?
« Reply #15 on: 09 Oct 2002, 00:12:29 »
I don't think u can target a gamelogic. At least you can't shoot at it

Chris IX

  • Guest
Re:Selectweapon - wtf, it doesn't work?
« Reply #16 on: 09 Oct 2002, 00:17:17 »
If all you want is to shoot the at4 launcher why not just hide an m2 behind a tree or something and have them shoot that?

Black Magic

  • Guest
Re:Selectweapon - wtf, it doesn't work?
« Reply #17 on: 09 Oct 2002, 01:44:58 »
Hrm. Seanver said he was able to switch to a Tokarov - which is a 2ndery weapon so Gameers theory can't be right.
However in the Official, yes Official, v1.75 Commie Ref there is no switchWeapon command. Perhaps it was removed?

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:Selectweapon - wtf, it doesn't work?
« Reply #18 on: 09 Oct 2002, 14:35:56 »


             

                       ::) *cough* :hmm: uuuum,


 :help: Lemme try a topic summary here, if ye all don't mind  :tomato:

First off - here's my orig question, for ppl like SeAnVer (lazy b*stard >:( ;D ) goes like this:


In a bunker I wanted to put two at4-d00ds sitting ready w/ their launchers.
Now, to make them do this I threw the following in their INITs:

This Setunitpos "UP"

Then I made a WP, reading:

This Selectweapon "AT4Launcher"; This switchmove "Crouch"; DoStop This

...and I set the behaviour to Combat in that WP and slided it upon the unit.

Now, I dunno wtf went wrong but nothing happened at all  
ok, they crouched, but they didn't select their bloody launchers!!!

Then I tried a few things, like removing the other spells from the WP activ.field, but to no use.

Has this "selectweapon" thing been removed from OFP in 1.75 (resistance)  
...and/or do you know of a workaround?


-----------------------------------------------

Allright, so much for my prob. (still haven't fixed it btw).

Now, the latest replies:

1.
@ lilmat: he won't stay down with the pipe, sorry m8  :-\

2.
@ macguba: Tried everything - hek I even removed his frikkin pants but to no use!  :( ;D

3.
@ BlackTragic: (hence yer sig.) No, I won't donate sh*t, as I have exams myself  :moon: ;D

4.
@ Chris XI, or Ludvig XIV, whatever  ;D yes, I could place some enemy, but I wanna know of a better way! :D
--------------------

Short summary: This thread sucks - why shouldn't it be possible to select a bloody AT4  >:( ???




think-think-think  :P :beat:





Black Magic

  • Guest
Re:Selectweapon - wtf, it doesn't work?
« Reply #19 on: 09 Oct 2002, 15:05:09 »
I take offence to that! >:(
But.. :-\
Regardless I shall ignore it and wish you all the best with your exams and heres $100 million (see you did get your dues in the end.. fool.. LOL) and a nice card which reads All The Best For Your Exams! :-*


Ya big meanie! :P

Gameer_77

  • Guest
Re:Selectweapon - wtf, it doesn't work?
« Reply #20 on: 09 Oct 2002, 15:21:39 »
Hrm. Seanver said he was able to switch to a Tokarov - which is a 2ndery weapon so Gameers theory can't be right.
However in the Official, yes Official, v1.75 Commie Ref there is no switchWeapon command. Perhaps it was removed?

You sure the handguns a 2ndry weapon? I can't remember right now, but when you createvehicle a weaponholder, there are two types. Is the handgun not the primaryholder?  :-\

Tomb, if using lilmat's idea, try looping it. You'd need to switchmove it though, not playmove.

 :-*

 8)PEACE

Offline Tomb

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  • in2 Metal? Go 2 my sig
Re:Selectweapon - wtf, it doesn't work?
« Reply #21 on: 10 Oct 2002, 22:32:37 »
Well, frankly, all I got was two dancing clowns swinging their pipes around in the air  ::)

Allthough I'm not too fond of loops on these matters, I could use one here,
 :( as nothing else seem to be working the way I wanted it to.

I've put the mission on the "hold" -shelf back home untill something brilliant shows up.

 :-* :D I appreciate all the suggestions that I've had so far on the issue
you're still welcome, off course, to add new ideas/solutions in here; just
remember to read about the already tried stuff first, plz  ;)

Salute, all  :gunman: :thumbsup: