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Offline Infierie Blou

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is this a good idea?
« on: 05 Mar 2005, 18:28:00 »
I think that the Halo (CE) shotgun is really cool and i know it's not to unrealistic so i'm downloading the free trial of 3dmax 7 an i'm going to start transfuring it to night hopfully I'll get all of it done by next week (it's a long job) do you think it's a good idea?
 ;)

DBR_ONIX

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Re:is this a good idea?
« Reply #1 on: 05 Mar 2005, 20:57:09 »
Going by the fact the Halo mod is.. hybirnating (The long animal sleep thing I can't spell :P).. and won't be released for errh.. a while.. Good idea? Yeh! :)
Look for BRESSB's tutorials if you need help with selection names etc (My advice, get the scale correct first, then make the points for bullets)

If you want to make a really good shotgun, find LSQ (LSC? something along those lines) or someone's shotgun, that doesn't just use a 7 round burst, but camcreates the bullets when you fire. it also has custom ejected shells etc.. it's impressive.. Maybe you could use that script (With permission ;))..
Also depbo the BAS's models, or the Wanzers to get the config.cpp line to get rid of that middle aiming bit, and change the outer one to a more Halo-y one.. I could help with this to a degree, but my PC is getting repaird (Again! >:( ), and will have to work of the family's PC, but it's not too hard, really :)
Get my email or MSN address of my profile
Good luck no matter what you do with the shotgun! :)
- Ben

Kyle Sarnik

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Re:is this a good idea?
« Reply #2 on: 05 Mar 2005, 21:12:52 »
Or you could look to me, I managed to edit his script to reduce some of the lag and MrZig helped me to reduce lag to a real minimum, I also increased the spread to Halo's standards (I was kinda going for the Halo shotgun or BFV Shotgun dispersion on it). It will be released with my JJR pack rework.

Offline Infierie Blou

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Re:is this a good idea?
« Reply #3 on: 05 Mar 2005, 22:40:36 »
yes well I've found a big problem with my creation of it the textures I can't transfer them to the model (I can't find them at all)...
so I'd better ask for a partner in the Recrotment depot and I'll continue with transfering models...
(sorry seems such a small jop to go to the RD for this?)
(and a pic)

Offline Infierie Blou

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Re:is this a good idea?
« Reply #4 on: 05 Mar 2005, 23:18:43 »
I tryed to get on to the bis forums but it still doesn't let me post.
 >:(
 :(


(sorry for double post won't let me edit me last post)

Offline oyman

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Re:is this a good idea?
« Reply #5 on: 06 Mar 2005, 03:37:00 »
from the look of the model you are going to have to remap all the textures on the shotgun :(

Offline Infierie Blou

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Re:is this a good idea?
« Reply #6 on: 06 Mar 2005, 14:40:56 »
I don't have the textures I need some one to make them for me (I'm no good a texturing  :-[)

DBR_ONIX

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Re:is this a good idea?
« Reply #7 on: 08 Mar 2005, 22:11:04 »
If you can get the file with textures into 3D Studio Max, or atleast a .3DS file with texture, you can import them with the texture mapped into O2.. But if you don't have the textures.. Oh.. If all else fails, screenshot the shotgun from various angles in Halo, and use them as a basis for the textures
- Ben

Offline Infierie Blou

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Re:is this a good idea?
« Reply #8 on: 09 Mar 2005, 14:11:35 »
good idea I might try that.
thats my level of texturing skills.
lol
 ;)

Offline Infierie Blou

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Re:is this a good idea?
« Reply #9 on: 09 Mar 2005, 20:48:35 »
darn I've run into problems...
I've transfered the pelican model but it needs memory lod but I don't have a clue how to do this...
 :(
I need the basic stuff to get it running...
(or this is doomed)

Kyle Sarnik

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Re:is this a good idea?
« Reply #10 on: 09 Mar 2005, 20:51:10 »
I hope you realize there allready is a Halo mod and a much more experienced addon maker is working on it, hes allready got alot of the weapons done and the pelican all nicely done and scripted. Don't waste your time  ;) .
« Last Edit: 09 Mar 2005, 20:58:34 by Kyle Sarnik »

Offline Infierie Blou

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Re:is this a good idea?
« Reply #11 on: 09 Mar 2005, 20:54:55 »
this is a taster of it (I was bored and I love the pelican)
I've fixed most of the shotgun (no holes now) still need textures.

Kyle Sarnik

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Re:is this a good idea?
« Reply #12 on: 09 Mar 2005, 21:00:21 »
Don't do the pelican, start out simple with, say, the Warthog for your first vehicle. www.ofp.info/brsseb  is by far the greatest most helpful tut for all modelers.

Offline Infierie Blou

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Re:is this a good idea?
« Reply #13 on: 09 Mar 2005, 21:04:57 »
the worthog is the hardest one to do the model comes in about 40 parts:
the gun, the hull, wheels (seprate), seats...
(all in need to know is how to make a memory lod)

Kyle Sarnik

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Re:is this a good idea?
« Reply #14 on: 09 Mar 2005, 21:11:28 »
the worthog is the hardest one to do the model comes in about 40 parts:
the gun, the hull, wheels (seprate), seats...
(all in need to know is how to make a memory lod)

Please read my post completly:

www.ofp.info/brsseb

Look through all the vehicle tuts and you will find out how to do them...

Offline Infierie Blou

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Re:is this a good idea?
« Reply #15 on: 09 Mar 2005, 21:58:36 »
sorry i know what you are saying but the way I get the models it's in 40 parts and'll take an hour to assemble...
migh as well do it.
p.s. I'm going to stop talking about the pelican since it may be counted as sci-fi...

Kyle Sarnik

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Re:is this a good idea?
« Reply #16 on: 09 Mar 2005, 23:07:52 »
I was talking about memory LODs.

Offline Infierie Blou

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Re:is this a good idea?
« Reply #17 on: 10 Mar 2005, 14:06:44 »
thanks fixed that but i know the problems in the config can anyboy help?

Code: [Select]
   class HOLYPelican: UH60MG
   {
      //--
      access = ReadAndWrite;

      scope=public;

      driverCanSee = CanSeeAll;
      gunnerCanSee = CanSeeAll;

      side=1;

      irScanGround = false;

      displayName=Pelican;
      model="\HOLYHaloforOfp\HOLYPelican.p3d";
      gunnerAction = ManActUH60Pilot;
      gunnerInAction = ManActUH60Pilot;
      cargoAction[] = {"ManActCargo"};
      transportSoldier=10;

      mainRotorSpeed = 1.0;
      backRotorSpeed = -1.0;

      minMainRotorDive = -9;
      maxMainRotorDive = 15;
      neutralMainRotorDive = -5;

      minBackRotorDive = -15;
      maxBackRotorDive = 9;
      neutralBackRotorDive = -5;

      weapons[]={};
      magazines[]={};

      transportMaxMagazines = 500;
      transportMaxWeapons = 50;

      soundEngine[]={"plane.wss",3.162278,0.90};

      class TransportMagazines
      {
         class _xx_M16Mag {
            magazine="M16";
            count=260
         };
      };
      class TransportWeapons {
         class _xx_M16 {
            weapon="M16";
            count=26
         };
      };
   };

whats wrong with it?
 ???

Kyle Sarnik

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Re:is this a good idea?
« Reply #18 on: 10 Mar 2005, 20:58:37 »
whats wrong with it?
 ???

You havn't told us. How is it not working? Whats the actual problem that occurs while trying to get it ingame?

Offline Infierie Blou

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Re:is this a good idea?
« Reply #19 on: 11 Mar 2005, 12:06:22 »
sorry yes it goes back to windows when you try to load it.

Offline oyman

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Re:is this a good idea?
« Reply #20 on: 11 Mar 2005, 21:16:02 »
try doing something more simple
Code: [Select]
class HOLYPelican: UH60MG
   {
      scope=public;
      side=1;

      displayName=Pelican;
      model="\HOLYHaloforOfp\HOLYPelican.p3d";

      gunnerAction = ManActUH60Pilot;
      gunnerInAction = ManActUH60Pilot;
      cargoAction[] = {"ManActCargo"};
      transportSoldier=10;

      weapons[]={};
      magazines[]={};
      soundEngine[]={"plane.wss",3.162278,0.90};  
 };
};

Kyle Sarnik

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Re:is this a good idea?
« Reply #21 on: 11 Mar 2005, 22:00:14 »
sorry yes it goes back to windows when you try to load it.

 :-\ now thats the worst kind of error you can get with addons in OFP, because it gives you no clue whatsoever as to where the problem is. In my experience its usualy the model that causes a CTD (crash to desktop). Im not saying that a cfg error could cause a crash but still its very unlikely, configs don't do that, conigs tell you whats wrong with them (thats why I love em  ;) ), anyways there are a ton of things that could be wrong w/ the model for a CTD to occur. Just make sure you didn't screw anything up and everything is where its supposed to be.

Offline Planck

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Re:is this a good idea?
« Reply #22 on: 11 Mar 2005, 22:05:06 »
And make sure you have proper cfgModels and cfgPatches sections also.



Planck
I know a little about a lot, and a lot about a little.

Offline Infierie Blou

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Re:is this a good idea?
« Reply #23 on: 11 Mar 2005, 22:08:48 »
ok...
Code: [Select]
class CfgPatches
{
   class HOLYHalo
   {
      units[] = {"HOLYSoldierWShotguntest","HOLYPelican"};
      weapons[] = {"HOLYShotgun","HOLYShotgunrounds"};
      requiredVersion = 1.00;
   };
};
thats ok
I don't have a clue how to do cfgModels?

Kyle Sarnik

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Re:is this a good idea?
« Reply #24 on: 11 Mar 2005, 22:46:04 »
Eh, like I alwas tell ppl with configs, check someone elses if you are ever unsure of anything, no matter how big or small.

Offline Infierie Blou

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Re:is this a good idea?
« Reply #25 on: 11 Mar 2005, 23:06:48 »
good point
 ;)

Offline Infierie Blou

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Re:is this a good idea?
« Reply #26 on: 16 Mar 2005, 16:41:42 »
no it's the model...
grrr I don't know whats wrong the geo's auto numbered the memory's...
I guess is ok but...
land contact ok (I think)
fire geo ok
still don't know...

and
*bump*

sry for double post. :(