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AddAction - It adds the action to other units if you are too close - how to disa
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Topic: AddAction - It adds the action to other units if you are too close - how to disa (Read 3780 times)
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AK-Chester
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Re:AddAction - It adds the action to other units if you are too close - how to d
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Reply #15 on:
05 Mar 2005, 17:01:06 »
Well, your _unit_id is a string...
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Acecool
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Re:AddAction - It adds the action to other units if you are too close - how to d
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Reply #16 on:
05 Mar 2005, 21:52:10 »
Works here:
? alive _unit && local _unit && _unit == player : _unit addAction ["Statistics","Scripts/Player/Stats.sqs"]
Not _unit_id, I know, but I need to get it to work (Respawn script, Cant add to _unit as that is the dead body..)
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OFPEC Forum
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Editors Depot - Mission Editing and Scripting
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OFP - Editing/Scripting Multiplayer
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,
Gruntage
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AddAction - It adds the action to other units if you are too close - how to disa
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